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theFlu

theFlu

3 hours ago, Slingblade2040 said:

Lay down spike traps, use hatches, use barb wire to slow down enemies so you can get good headshots with your crap weapons for maximum damage, use molotovs, use pipe bombs. You aren't limited in ways to kill the zombies unless you are limiting how you do it because oh using hatches is cheesy or some other silly rule. 

None of that is neither limited to nor improved by INT, though. And the intelligent option is usually to get the biggest gun you can operate .. :) Don't get me wrong, Int is perfectly fine, but it really doesn't offer much early on.

 

As it seems it's built as a "gadgeteer", so maybe some giving it some weakling gadgets early on.. reusable glue traps in turret form? "Grabber turret"? Root one zed in place while you deal with it or the rest. Sounds weak, but it'd be more than a 20% advantage for pulls up to 5 zeds... then again, nothing will stop other builds from using such things, unless something radically changes in crafting vs spec, or some such. The way the gearing works, INT is kinda in a spot where it Can't have an early niche, if it's going to have a strong, distinct, late one.

theFlu

theFlu

3 hours ago, Slingblade2040 said:

Lay down spike traps, use hatches, use barb wire to slow down enemies so you can get good headshots with your crap weapons for maximum damage, use molotovs, use pipe bombs. You aren't limited in ways to kill the zombies unless you are limiting how you do it because oh using hatches is cheesy or some other silly rule. 

None of that neither limited to nor improved by INT, though. And the intelligent option is usually to get the biggest gun you can operate .. :) Don't get me wrong, Int is perfectly fine, but it doesn't really offer much early on.

 

As it seems it's built as a "gadgeteer", so maybe some giving it some weakling gadgets early on.. reusable glue traps in turret form? "Grabber turret"? Root one zed in place while you deal with it or the rest. Sounds weak, but it'd be more than a 20% advantage for pulls up to 5 zeds... then again, nothing will stop other builds from using such things, unless something radically changes in crafting vs spec, or some such. The way the gearing works, INT is kinda in a spot where it Can't have an early niche, if it's going to have a strong, distinct, late one.

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