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I think some armors should be rebalanced a little bit because some of them are a little bit too strong for some aspects in my opinion armor should be dedicated for certain classes or a mix of classes

 

Granted I think there should be more armor but im not here for that. 

 

Lumberjack:.

-Chest could add a item slot and maybe decrease stamina uses of tools and two handed weapons 

 

-Hat could increase dismember chance

 

-Gloves could buff axes and maybe sledge hammers. Real manly stuff.. by 1% and the cap is 10% 

 

 

 

Preacher:

-chest should both reduced damage and boost damage.

 

-gloves could buff shotguns and batons. Beat the Jesus into those sinners! By 1% and the cap is 10%

 

The rest is fine tho. 

 

Rouge:

-hat gives bonus xp at night and extra 0.1 to stealth damage. Cap is 0.6 

-gloves could buff knifes And crossbows

 

 

Athlete:

-hat is the same  but adds a buffs stamina used for weapon

 

-Chest buffs stun resistance And Hp. 

 

-gloves buff knuckles damage as well by 2% cap is 20 and buffs stamina 

 

-boots: increase run speed and slightly increase jump hight (cap is 1 extra block) 

 

-And the full buff down gives increase attack speed now as well. 

 

Enforcer:

-gloves help buff clubs... clubs . By 2% cap is 20% and fuel 

 

Biker: 

-Chest buffs a hp by 1 cap is 10 instead. but increases attack speed

-gloves now buff brawling and clubs by 2% 20%

 

Scavenger: is one of the weaker ones

-hat: buffs Xp for scavenging and selling/buying of scap/parts

-chest gives a inventory slot and buffs game stage

-gloves buff yield and bonus damage with spears and pistols

-increase lootstage, and Stamina and Hp by 2 cap is 20. 

 

 

Ranger: is also a tad bit weaker! So let's change that! 

-Hat: increase harvest of animals and extra bartering

 

-Chest buffs hp and stamina by 1 cap is 10 and reduces damage from animals 

 

-gloves buff rifles and pistols by 2% cap is 20% with a 4% buff to lever actions, and revolvers cap is 40%!!! 

 

Full: buffs reload slot of all weapons, bonus damage triples animal harvest 

 

Farmer: is one of the weaknesses in terms of effects so. 

-hat: chance to find seeds and extends the effects of food, drinks, drugs, candy, etc

 

-chest increase crop harvest and buffs hammers by 1% cap is 10

 

-gloves buff rifles and bows by 2% cap is 2

 

-boots: extra speed harvest and increase running speed when offroad

 

-bonus adds extra health to food. And you even heal from beer 

 

 

Commando: 

-hat buffs: buffs headshot damage by 1% cap Is 10% 

 

-gloves: rather then buffing all guns! It buffs ARs And batons by 2%

 

-boots: rather then run speed, it's reload speed .. and raises gun durability

 

 

Minner:

-helmet increase harvest and cripple damage by 2% cap is 2

 

-Chest and now buff sledgehammers

 

-gloves lower durability useaged on tools 

The full set now also buffs shotguns too. 

 

Nomad: 

-Hat: increase bartering by 1% cap is 10 and lowers gun durability 

 

-chest" increase slots and bonus AR damage and spear damage. But the carry weight buff is nerf. The cap is 6 rather then 10

 

-Boots: increase run speed slightly less then running shoes but gives a extra lock picking skill.

 

-Full set gives Damage resistance against zombies only 

 

Nerd: 

- gloves also raises durability

-Full set allows you to place one extra robot down

 

Raider: 

-Helmet: gives reduced explosive damage 

-chest adds bonus explosion damage 

-gloves gives bonus too clubs

-boots: give increase protection when standing still rather then safe falling. 

 

Let me know your thoughts 

 

 

 

I think some armors should be rebalanced a little bit because some of them are a little bit too strong for some aspects in my opinion armor should be dedicated for certain classes or a mix of classes

 

Granted I think there should be more armor but im not here for that. 

 

Lumberjack:.

-Chest could add a item slot and maybe decrease stamina uses of tools/two handed weapons. And 

-Hat could increase dismember chance

-Gloves could buff axes and maybe sledge hammers. Real manly stuff.. by 1% and the cap is 10% 

 

 

 

Preacher:

-chest should both reduced damage and boost damage. 

-gloves could buff shotguns and clubs. Beat the Jesus into those sinners! By 1% and the cap is 10%

The rest is fine tho. 

 

Rouge:

-hat gives bonus xp at night and extra 0.1 to stealth damage. Cap is 0.6 

-gloves could buff knifes And crossbows

 

 

Athlete:

-hat is the same and it buffs stamina used for weapons

-Chest buffs stun resistance And Hp. 

-gloves buff spears and knuckles damage as well by 2% cap is 20

-boots: increase run speed and slightly increase jump hight (cap is 1 extra block) 

-And the full buff down gives increase attack speed now as well. 

 

Enforcer:

-gloves help buff batons... cuz enforcer.... cops... cops carry batons . By 2% cap is 20%

 

Biker: 

-Chest buffs a hp and shotguns by 2% cap is 20

-gloves now buff brawling and clubs by 2% 20%

 

Scavenger: is one of the weaker ones

-hat: buffs Xp for scavenging and selling/buying of scap/parts

-chest gives a slot I'm your inventory and buffs spears and pistols by 2% 

-gloves buff yield and speed for scraping tools

-increase lootstage, and Stamina and Hp by 2 cap is 20

 

 

Ranger: is also a tad bit weaker! So let's change that! 

-Hat: increase harvest of animals and extra bartering

-Chest buffs stamina and reduces damage from animals 

-gloves buff rifles and revolvers by 2% cap is 20% 

 

Full: buffs knifes and reload speed of rifles and revolvers but not as much as other armors 

 

Farmer: is one of the weaknesses in terms of effects so. 

-hat: chance to find seeds and extends the effects of food, drinks, drugs, candy, etc

-chest increase crop harvest and buffs hammers by 1% cap is 10

-gloves buff rifles and bows by 2% cap is 20

-boots: extra speed harvest and increase running speed when offroad

-bonus adds extra health to food. And beer now. 

 

 

Commando: 

-hat buffs: buffs headshot damage by 1% cap Is 10% 

-gloves: rather then buffing all guns! It buffs ARs And clubs by 2% 

-boots: rather then run speed, it's reload speed .. and raises gun durability

 

 

Minner:

-helmet increase harvest and cripple damage by 2% cap is 20

Chest and now buff sledgehammers

-gloves lower durability useaged on tools 

The full set now also buffs shotguns too. 

 

Nomad: 

-Hat: increase bartering by 1% cap is 10 and lowers gun durability 

-chest" increase slots and bonus AR damage and spear damage. But the carry weight buff is nerf. The cap is 6 rather then 10

-Boots: increase run speed slightly less then running shoes but gives a extra lock picking skill. 

-Full set gives Damage resistance against zombies only 

 

Nerd: 

- gloves also raises durability

-Full set allows you to place one extra robot down

 

Raider: 

-Helmet: gives reduced explosive damage 

-chest adds extra explosion damage 

-gloves gives bonus too clubs

-boots: give increase protection when standing still rather then safe falling. 

 

Let me know your thoughts 

 

 

 

I think some armors should be rebalanced a little bit because some of them are a little bit too strong for some aspects in my opinion armor should be dedicated for certain classes or a mix of classes

 

Granted I think there should be more armor but im not here for that. 

 

Lumberjack:.

-Chest could add a item slot and maybe decrease stamina uses of tools/two handed weapons. And 

-Hat could increase dismember chance

-Gloves could buff axes and maybe sledge hammers. Real manly stuff.. by 1% and the cap is 10% 

 

 

 

Preacher:

-chest should both reduced damage and boost damage. 

-gloves could buff shotguns and clubs. Beat the Jesus into those sinners! By 1% and the cap is 10%

The rest is fine tho. 

 

Rouge:

-hat gives bonus xp at night and extra 0.1 to stealth damage. Cap is 0.6 

-gloves could buff knifes And crossbows

 

 

Athlete:

-hat is the same and it buffs stamina used for weapons

-Chest buffs stun resistance And Hp. 

-gloves buff spears and knuckles damage as well by 2% cap is 20

-boots: increase run speed and slightly increase jump hight (cap is 1 extra block) 

-And the full buff down gives increase attack speed now as well. 

 

Enforcer:

-gloves help buff batons... cuz enforcer.... cops... cops carry batons . By 2% cap is 20%

 

Biker: 

-Chest buffs a hp and shotguns by 2% cap is 20

-gloves now buff brawling and clubs by 2% 20%

 

Scavenger: is one of the weaker ones

-hat: buffs Xp for scavenging and selling/buying of scap/parts

-chest gives a slot I'm your inventory and buffs spears and pistols by 2% 

-gloves buff yield and speed for scraping tools

-increase lootstage, and Stamina and Hp by 2 cap is 20

 

 

Ranger: is also a tad bit weaker! So let's change that! 

-Hat: increase harvest of animals and extra bartering

-Chest buffs stamina and reduces damage from animals 

-gloves buff rifles and revolvers by 2% cap is 20% 

 

Full: buffs knifes and reload speed of rifles and revolvers but not as much as other armors 

 

Farmer: is one of the weaknesses in terms of effects so. 

-hat: chance to find seeds and extends the effects of food, drinks, drugs, candy, etc

-chest increase crop harvest and buffs hammers by 1% cap is 10

-gloves buff rifles and bows by 2% cap is 20

-boots: extra speed harvest and increase running speed when offroad

-bonus adds extra health to food. And beer now. 

 

 

Commando: 

-hat buffs: buffs headshot damage by 1% cap Is 10% 

-gloves: rather then buffing all guns! It buffs ARs And clubs by 2% 

-boots: rather then run speed, it's reload speed .. and raises gun durability

 

 

Minner:

-increase harvest and cripple damage by 2% cap is 20

Chest and now buff sledgehammers

-gloves lower durability useaged on tools 

The full set now also buffs shotguns too. 

 

Nomad: 

-Hat: increase bartering by 1% cap is 10 and lowers gun durability 

-chest" increase slots and bonus AR damage and spear damage by 2% cap is 20%

-Boots: increase run speed slightly less then running shoes but gives a extra lock picking skill. 

-Full set gives Damage resistance against zombies only 

 

Nerd: 

- gloves also raises durability

-Full set allows you to place one extra robot down

 

Raider: 

-Helmet: gives reduced explosive damage 

-chest adds extra explosion damage 

-gloves gives bonus too clubs

-boots: give increase protection when standing still rather then safe falling. 

 

Let me know your thoughts 

 

 

 

I think some armors should be rebalanced a little bit because some of them are a little bit too strong for some aspects in my opinion armor should be dedicated for certain classes or a mix of classes

 

Granted I think there should be more armor but im not here for that. 

 

Lumberjack:.

-Chest could add a item slot and maybe decrease stamina uses of tools/two handed weapons. And 

-Hat could increase dismember chance

-Gloves could buff axes and maybe sledge hammers. Real manly stuff.. by 1% and the cap is 10% 

 

 

 

Preacher:

-chest should both reduced damage and boost damage. 

-gloves could buff shotguns and clubs. Beat the Jesus into those sinners! By 1% and the cap is 10%

The rest is fine tho. 

 

Rouge:

-hat gives bonus xp at night and extra 0.1 to stealth damage. Cap is 0.6 

-gloves could buff knifes And crossbows

 

 

Athlete:

-hat is the same and it buffs stamina used for weapons

-Chest buffs stun resistance And Hp. 

-gloves buff spears and knuckles damage as well by 2% cap is 20

-boots: increase run speed and slightly increase jump hight (cap is 1 extra block) 

-And the full buff down gives increase attack speed now as well. 

 

Enforcer:

-gloves help buff batons... cuz enforcer.... cops... cops carry batons . By 2% cap is 20%

 

Biker: 

-Chest buffs a hp and shotguns by 2% cap is 20

-gloves now buff brawling and clubs by 2% 20%

 

Scavenger: is one of the weaker ones

-hat: buffs Xp for scavenging and selling/buying of scap/parts

-chest gives a slot I'm your inventory and buffs spears and pistols by 2% 

-gloves buff yield and speed for scraping tools

-increase lootstage, and Stamina and Hp by 2 cap is 20

 

 

Ranger: is also a tad bit weaker! So let's change that! 

-Hat: increase harvest of animals and extra bartering

-Chest buffs stamina and reduces damage from animals 

-gloves buff rifles and revolvers by 1% cap is 10% 

 

Full: buffs knifes and reload speed of rifles and revolvers but not as much as other armors 

 

Commando: 

-hat buffs: buffs headshot damage by 1% cap Is 10% 

-gloves: rather then buffing all guns! It buffs ARs And clubs by 2% 

-boots: rather then run speed, it's reload speed .. and raises gun durability

 

 

Minner:

-increase harvest and cripple damage by 2% cap is 20

Chest and now buff sledgehammers

-gloves lower durability useaged on tools 

The full set now also buffs shotguns too. 

 

Nomad: 

-Hat: increase bartering by 1% cap is 10 and lowers gun durability 

-chest" increase slots and bonus AR damage and spear damage by 2% cap is 20%

-Boots: increase run speed slightly less then running shoes but gives a extra lock picking skill. 

-Full set gives Damage resistance against zombies only 

 

Nerd: 

- gloves also raises durability

-Full set allows you to place one extra robot down

 

Raider: 

-Helmet: gives reduced explosive damage 

-chest adds extra explosion damage 

-gloves gives bonus too clubs

-boots: give increase protection when standing still rather then safe falling. 

 

Let me know your thoughts 

 

 

 

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