I think some armors should be rebalanced a little bit because some of them are a little bit too strong for some aspects in my opinion armor should be dedicated for certain classes or a mix of classes
Granted I think there should be more armor but im not here for that.
Lumberjack:.
-Chest could add a item slot and maybe decrease stamina uses of tools and two handed weapons
-Hat could increase dismember chance
-Gloves could buff axes and maybe sledge hammers. Real manly stuff.. by 1% and the cap is 10%
Preacher:
-chest should both reduced damage and boost damage.
-gloves could buff shotguns and batons. Beat the Jesus into those sinners! By 1% and the cap is 10%
The rest is fine tho.
Rouge:
-hat gives bonus xp at night and extra 0.1 to stealth damage. Cap is 0.6
-gloves could buff knifes And crossbows
Athlete:
-hat is the same but adds a buffs stamina used for weapon
-Chest buffs stun resistance And Hp.
-gloves buff knuckles damage as well by 2% cap is 20 and buffs stamina
-boots: increase run speed and slightly increase jump hight (cap is 1 extra block)
-And the full buff down gives increase attack speed now as well.
Enforcer:
-gloves help buff clubs... clubs . By 2% cap is 20% and fuel
Biker:
-Chest buffs a hp by 1 cap is 10 instead. but increases attack speed
-gloves now buff brawling and clubs by 2% 20%
Scavenger: is one of the weaker ones
-hat: buffs Xp for scavenging and selling/buying of scap/parts
-chest gives a inventory slot and buffs game stage
-gloves buff yield and bonus damage with spears and pistols
-increase lootstage, and Stamina and Hp by 2 cap is 20.
Ranger: is also a tad bit weaker! So let's change that!
-Hat: increase harvest of animals and extra bartering
-Chest buffs hp and stamina by 1 cap is 10 and reduces damage from animals
-gloves buff rifles and pistols by 2% cap is 20% with a 4% buff to lever actions, and revolvers cap is 40%!!!
Full: buffs reload slot of all weapons, bonus damage triples animal harvest
Farmer: is one of the weaknesses in terms of effects so.
-hat: chance to find seeds and extends the effects of food, drinks, drugs, candy, etc
-chest increase crop harvest and buffs hammers by 1% cap is 10
-gloves buff rifles and bows by 2% cap is 2
-boots: extra speed harvest and increase running speed when offroad
-bonus adds extra health to food. And you even heal from beer
Commando:
-hat buffs: buffs headshot damage by 1% cap Is 10%
-gloves: rather then buffing all guns! It buffs ARs And batons by 2%
-boots: rather then run speed, it's reload speed .. and raises gun durability
Minner:
-helmet increase harvest and cripple damage by 2% cap is 2
-Chest and now buff sledgehammers
-gloves lower durability useaged on tools
The full set now also buffs shotguns too.
Nomad:
-Hat: increase bartering by 1% cap is 10 and lowers gun durability
-chest" increase slots and bonus AR damage and spear damage. But the carry weight buff is nerf. The cap is 6 rather then 10
-Boots: increase run speed slightly less then running shoes but gives a extra lock picking skill.
-Full set gives Damage resistance against zombies only
Nerd:
- gloves also raises durability
-Full set allows you to place one extra robot down
Raider:
-Helmet: gives reduced explosive damage
-chest adds bonus explosion damage
-gloves gives bonus too clubs
-boots: give increase protection when standing still rather then safe falling.
Let me know your thoughts