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arramus

arramus


Changing V1.0 to V1 for future compliance

Old West Migration has been updated to V1.0 and can be download here:

Github https://github.com/arramus/V1-OldWestMigration

(Click on the Green 'Code' icon and select 'Download ZIP')
Nexus https://www.nexusmods.com/7daystodie/mods/4966

(Requires a log in, but useful for custom modpack creation)

The whole mod (V1-OldWestMigration) can be placed in the 'Mods' folder. 7 Days will be able to read and use the Prefabs from directly within the mod.

Ensure that the mod is not nested with other folders. The hierarchy of folders will be 'Mods / V1-OldWestMigration / Config, Prefabs, ModInfo.xml, and Old West Migration Tiling.txt'

If it is something like Mods / V1-OldWestMigration-main / V1-OldWestMigration... it will not load as the ModInfo.xml file must be where the game can see it, at the top level within the first folder.

 

Terms of Use:
- Please ask for permission before using this Mod in an Overhaul or Modpack. This ensures there is only one 'official' release and reduces the possibility of outdated clones being in the community.
- Please do not add this Mod to a Prefab/POI pack.
- This Mod can be distributed within a closed community. Please do not upload it to an alternative location which is publicly accessible.

If you have any doubt, read the official modding policy here:

https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/

 

ABOUT

The Old West Migration Mod is a small mod that overhauls the Old West Town. The backstory builds on the existing story in that remaining survivors migrated away from the cities and out into the Old West to hunker down and attempt to begin again. However.....

 

It overhauls the Old West as follows:

- Increases the size of the Old West Tiling system by increasing the amount of tiles in each town.

- Increases the amount of Old West Town settlements  that can appear in a RWG.

- Adds a Gateway road and chance for a Trader within the town or at the entrance to a town.

- Adds custom Old West POIs that can be quested and are in context with the Old West theme.

- Converts remnant and decorative default Old West POIs to Quest POIs.

- Adds custom Old West Tiles.

- Adds decoration POIs to the desert and forest biomes.

- Adds roaming zombies to the Old West Town streets, just like in the City or other Tiling Systems.

- Removes the V1.0 Old West Town biome restriction from only desert to forest, burnt forest, and snow. Only the wasteland biome will not support an Old West Town to ensure the Dev's biome progression features aren't inhibited.

 

Here are a few images to demonstrate:

This image is using the RWG 'circle' setting with Many Towns on an 8K RWG. This has the chance for 4 Old West Towns to appear, and this shows one in each biome except for the wasteland.

spacer.png

 

This desert biome Old West Town has a Trader Bob in his own custom Old West Trader compound. The town is large and can range from 6 to 16 Old West Town Tiles.

spacer.png

 

We also have forest, burnt forest, and snow variants.

spacer.png

 

A particularly long Old West Street in the burnt forest.

spacer.png

 

This Old West Town in the snow see a Trader Hugh at the Gateway entrance. There will be no Old West Trader Bob on this occasion.

spacer.png

 

Here is a small sample of what custom POIs can be expected.

Liberty Bank is a T3 POI with T4 Infested. It supports all Quest types. It has a chance to see a Police Car appear as in this image. It sits on a 25 x 50 area. These are usually supporting Old West Strip type POIs with 2-3 in a row.

spacer.png

 

This Blacksmith POI is guaranteed to have a Pickup Truck.

spacer.png

 

spacer.png

 

spacer.png

arramus

arramus


New V1.0 tag

Old West Migration has been updated to V1.0 and can be download here:

Github https://github.com/arramus/V1.0-OldWestMigration

(Click on the Green 'Code' icon and select 'Download ZIP')
Nexus https://www.nexusmods.com/7daystodie/mods/4966

(Requires a log in, but useful for custom modpack creation)

The whole mod (V1-OldWestMigration) can be placed in the 'Mods' folder. 7 Days will be able to read and use the Prefabs from directly within the mod.

Ensure that the mod is not nested with other folders. The hierarchy of folders will be 'Mods / V1-OldWestMigration / Config, Prefabs, ModInfo.xml, and Old West Migration Tiling.txt'

If it is something like Mods / V1-OldWestMigration-main / V1-OldWestMigration... it will not load as the ModInfo.xml file must be where the game can see it, at the top level within the first folder.

 

Terms of Use:
- Please ask for permission before using this Mod in an Overhaul or Modpack. This ensures there is only one 'official' release and reduces the possibility of outdated clones being in the community.
- Please do not add this Mod to a Prefab/POI pack.
- This Mod can be distributed within a closed community. Please do not upload it to an alternative location which is publicly accessible.

If you have any doubt, read the official modding policy here:

https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/

 

ABOUT

The Old West Migration Mod is a small mod that overhauls the Old West Town. The backstory builds on the existing story in that remaining survivors migrated away from the cities and out into the Old West to hunker down and attempt to begin again. However.....

 

It overhauls the Old West as follows:

- Increases the size of the Old West Tiling system by increasing the amount of tiles in each town.

- Increases the amount of Old West Town settlements  that can appear in a RWG.

- Adds a Gateway road and chance for a Trader within the town or at the entrance to a town.

- Adds custom Old West POIs that can be quested and are in context with the Old West theme.

- Converts remnant and decorative default Old West POIs to Quest POIs.

- Adds custom Old West Tiles.

- Adds decoration POIs to the desert and forest biomes.

- Adds roaming zombies to the Old West Town streets, just like in the City or other Tiling Systems.

- Removes the V1.0 Old West Town biome restriction from only desert to forest, burnt forest, and snow. Only the wasteland biome will not support an Old West Town to ensure the Dev's biome progression features aren't inhibited.

 

Here are a few images to demonstrate:

This image is using the RWG 'circle' setting with Many Towns on an 8K RWG. This has the chance for 4 Old West Towns to appear, and this shows one in each biome except for the wasteland.

spacer.png

 

This desert biome Old West Town has a Trader Bob in his own custom Old West Trader compound. The town is large and can range from 6 to 16 Old West Town Tiles.

spacer.png

 

We also have forest, burnt forest, and snow variants.

spacer.png

 

A particularly long Old West Street in the burnt forest.

spacer.png

 

This Old West Town in the snow see a Trader Hugh at the Gateway entrance. There will be no Old West Trader Bob on this occasion.

spacer.png

 

Here is a small sample of what custom POIs can be expected.

Liberty Bank is a T3 POI with T4 Infested. It supports all Quest types. It has a chance to see a Police Car appear as in this image. It sits on a 25 x 50 area. These are usually supporting Old West Strip type POIs with 2-3 in a row.

spacer.png

 

This Blacksmith POI is guaranteed to have a Pickup Truck.

spacer.png

 

spacer.png

 

spacer.png

arramus

arramus

Old West Migration has been updated to V1.0 and can be download here:

Github https://github.com/arramus/V1.0-OldWestMigration

(Click on the Green 'Code' icon and select 'Download ZIP')
Nexus https://www.nexusmods.com/7daystodie/mods/4966

(Requires a log in, but useful for custom modpack creation)

The whole mod (V1-OldWestMigration) can be placed in the 'Mods' folder. 7 Days will be able to read and use the Prefabs from directly within the mod.

Ensure that the mod is not nested with other folders. The hierarchy of folders will be 'Mods / V1-OldWestMigration / Config, Prefabs, ModInfo.xml, and Old West Migration Tiling.txt'

If it is something like Mods / V1-OldWestMigration-main / V1-OldWestMigration... it will not load as the ModInfo.xml file must be where the game can see it, at the top level within the first folder.

 

Terms of Use:
- Please ask for permission before using this Mod in an Overhaul or Modpack. This ensures there is only one 'official' release and reduces the possibility of outdated clones being in the community.
- Please do not add this Mod to a Prefab/POI pack.
- This Mod can be distributed within a closed community. Please do not upload it to an alternative location which is publicly accessible.

If you have any doubt, read the official modding policy here:

https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/

 

ABOUT

The Old West Migration Mod is a small mod that overhauls the Old West Town. The backstory builds on the existing story in that remaining survivors migrated away from the cities and out into the Old West to hunker down and attempt to begin again. However.....

 

It overhauls the Old West as follows:

- Increases the size of the Old West Tiling system by increasing the amount of tiles in each town.

- Increases the amount of Old West Town settlements  that can appear in a RWG.

- Adds a Gateway road and chance for a Trader within the town or at the entrance to a town.

- Adds custom Old West POIs that can be quested and are in context with the Old West theme.

- Converts remnant and decorative default Old West POIs to Quest POIs.

- Adds custom Old West Tiles.

- Adds decoration POIs to the desert and forest biomes.

- Adds roaming zombies to the Old West Town streets, just like in the City or other Tiling Systems.

- Removes the V1.0 Old West Town biome restriction from only desert to forest, burnt forest, and snow. Only the wasteland biome will not support an Old West Town to ensure the Dev's biome progression features aren't inhibited.

 

Here are a few images to demonstrate:

This image is using the RWG 'circle' setting with Many Towns on an 8K RWG. This has the chance for 4 Old West Towns to appear, and this shows one in each biome except for the wasteland.

spacer.png

 

This desert biome Old West Town has a Trader Bob in his own custom Old West Trader compound. The town is large and can range from 6 to 16 Old West Town Tiles.

spacer.png

 

We also have forest, burnt forest, and snow variants.

spacer.png

 

A particularly long Old West Street in the burnt forest.

spacer.png

 

This Old West Town in the snow see a Trader Hugh at the Gateway entrance. There will be no Old West Trader Bob on this occasion.

spacer.png

 

Here is a small sample of what custom POIs can be expected.

Liberty Bank is a T3 POI with T4 Infested. It supports all Quest types. It has a chance to see a Police Car appear as in this image. It sits on a 25 x 50 area. These are usually supporting Old West Strip type POIs with 2-3 in a row.

spacer.png

 

This Blacksmith POI is guaranteed to have a Pickup Truck.

spacer.png

 

spacer.png

 

spacer.png

arramus

arramus

Old West Migration has been updated to V1.0 and can be download here:

https://github.com/arramus/V1.0-OldWestMigration

(Click on the Green 'Code' icon and select 'Download ZIP')

The whole mod (V1-OldWestMigration) can be placed in the 'Mods' folder. 7 Days will be able to read and use the Prefabs from directly within the mod.

Ensure that the mod is not nested with other folders. The hierarchy of folders will be 'Mods / V1-OldWestMigration / Config, Prefabs, ModInfo.xml, and Old West Migration Tiling.txt'

If it is something like Mods / V1-OldWestMigration-main / V1-OldWestMigration... it will not load as the ModInfo.xml file must be where the game can see it, at the top level within the first folder.

 

Terms of Use:
- Please ask for permission before using this Mod in an Overhaul or Modpack. This ensures there is only one 'official' release and reduces the possibility of outdated clones being in the community.
- Please do not add this Mod to a Prefab/POI pack.
- This Mod can be distributed within a closed community. Please do not upload it to an alternative location which is publicly accessible.

If you have any doubt, read the official modding policy here:

https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/

 

ABOUT

The Old West Migration Mod is a small mod that overhauls the Old West Town. The backstory builds on the existing story in that remaining survivors migrated away from the cities and out into the Old West to hunker down and attempt to begin again. However.....

 

It overhauls the Old West as follows:

- Increases the size of the Old West Tiling system by increasing the amount of tiles in each town.

- Increases the amount of Old West Town settlements  that can appear in a RWG.

- Adds a Gateway road and chance for a Trader within the town or at the entrance to a town.

- Adds custom Old West POIs that can be quested and are in context with the Old West theme.

- Converts remnant and decorative default Old West POIs to Quest POIs.

- Adds custom Old West Tiles.

- Adds decoration POIs to the desert and forest biomes.

- Adds roaming zombies to the Old West Town streets, just like in the City or other Tiling Systems.

- Removes the V1.0 Old West Town biome restriction from only desert to forest, burnt forest, and snow. Only the wasteland biome will not support an Old West Town to ensure the Dev's biome progression features aren't inhibited.

 

Here are a few images to demonstrate:

This image is using the RWG 'circle' setting with Many Towns on an 8K RWG. This has the chance for 4 Old West Towns to appear, and this shows one in each biome except for the wasteland.

spacer.png

 

This desert biome Old West Town has a Trader Bob in his own custom Old West Trader compound. The town is large and can range from 6 to 16 Old West Town Tiles.

spacer.png

 

We also have forest, burnt forest, and snow variants.

spacer.png

 

A particularly long Old West Street in the burnt forest.

spacer.png

 

This Old West Town in the snow see a Trader Hugh at the Gateway entrance. There will be no Old West Trader Bob on this occasion.

spacer.png

 

Here is a small sample of what custom POIs can be expected.

Liberty Bank is a T3 POI with T4 Infested. It supports all Quest types. It has a chance to see a Police Car appear as in this image. It sits on a 25 x 50 area. These are usually supporting Old West Strip type POIs with 2-3 in a row.

spacer.png

 

This Blacksmith POI is guaranteed to have a Pickup Truck.

spacer.png

 

spacer.png

 

spacer.png

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