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zztong

zztong

Thanks for the examples. It helps to know what you're thinking.

 

1 hour ago, Slingblade2040 said:

The assassin build one is kinda great If what the video shows is true that they lose interest in you once you break line of sight.

 

That's not a new feature. That's been part of the Stealth Perks for many versions. It is a handy part of a technique for dealing with triggers. At the upper levels they can lose track of you pretty quickly and the armor helping with that is certainly appealing.

 

50 minutes ago, ElCabong said:

People are probably going to mix and match armor to find the deadliest character they can make out of their play style.

 

That will be interesting to see.

 

For those who make mods, I suspect shifting bonuses between the armor parts will be possible, assuming these bonuses are expressed in XML. That way you can keep an appearance. If that's really popular, then maybe TFP would consider expanding the system such that the item bonuses become something a player can pick.

zztong

zztong

Thanks for the examples. It helps to know what you're thinking.

 

1 hour ago, Slingblade2040 said:

The assassin build one is kinda great If what the video shows is true that they lose interest in you once you break line of sight.

 

That's not a new feature. That's been part of the Stealth Perks for many versions. It is a handy part of a technique for dealing with triggers. At the upper levels they can lose track of you pretty quickly and the armor helping with that is certainly appealing.

 

49 minutes ago, ElCabong said:

People are probably going to mix and match armor to find the deadliest character they can make out of their play style.

 

That will be interesting to see.

 

For those who make mods, I suspect shifting bonuses between the armor parts will be possible, assuming these bonuses are expressed in XML. That way you can keep an appearance.

zztong

zztong

Thanks for the examples. It helps to know what you're thinking.

 

59 minutes ago, Slingblade2040 said:

The assassin build one is kinda great If what the video shows is true that they lose interest in you once you break line of sight.

 

That's not a new feature. That's been part of the Stealth Perks for many versions. It is a handy part of a technique for dealing with triggers. At the upper levels they can lose track of you pretty quickly and the armor helping with that is certainly appealing.

 

47 minutes ago, ElCabong said:

People are probably going to mix and match armor to find the deadliest character they can make out of their play style.

 

That will be interesting to see.

 

For those who make mods, I suspect shifting bonuses between the armor parts will be possible, assuming these bonuses are expressed in XML.

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