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Unamelable

Unamelable

I have a moment where I create a world, go all the way to trader. I do a couple of the same quests again...

 

And I'm like, "hell no i will do the same @%$# over again. Its insane! With a lack of diversity and a single scenario that makes me virtually sick. There's no desire to play, but they've made everything so it's a very strong lever to progression. After all almost 90% of quest rewards give out logs that directly affect your progress.

 

The funny thing is that even if you loot at home, you probably don't have enough space in your inventory, and even with a truck + drones you can't loot more than 4 POI's if you play in "vacuum cleaner" mode. Because of which there is a banal answer that.

 

The point of clearing POI's without a quest if the quest will give me more rewards, as I will not be able to pick up more items anyway. And then I have a second question - why can't we take all the quests at once. What the hell is the point of a player doing one quest to go to a merchant to pick up another. You can still take quests from other merchants, and in the same Navezgrad you can have up to 5 active quests from different locations. Seems efficient? But the thing is that you have to literally drive around the map to take a quest from each merchant.

 

And it's honestly very annoying. When you could pump the merchant relationship up to V. You have to literally drive for 3-5 hours without fail through different POIs back and forth instead of doing everything efficiently. And the slot system limits trivial scavenging, and I'm sure the developers just didn't update the inventory system to save so many items.

 

There's a lot of junk that has a single use. For example, the aloe cream, you can craft with it.

The moment with the level 6 item made me fall over at all. Now nothing depends on your current level.

You just have to have luck and all the best items will drop at the end of the game. What the hell is the point of progression then?!?

 

 

 

Seriously, you start thinking about the mechanics of the game and you get hysterical at how bad it is. And instead of people talking about possible solutions they just told to stop play the game or to cram everything in with mods. For the sake of not logical to discuss how it can be changed for the better, as I prefer my feedback as a disgruntled player who wants to make the game better.

 

I will say that of all the games I've played. Only 7DTD made my ass burn.

 

  • I've played Minecraft for countless hours, I was happy with everything there BEFORE 1.16.5

 

  • I played Raft when it was in alpha. And I played the full release. The game has really been finalized and it has enough content. The game from 2016 to release in 2022 was able to overhaul the visuals, gameplay. And on release had a story. This is the best example to show how the developers made a WORKABLE survival game that hasn't required development since 2013.

 

  • I played The Forest when it was also in development. And it too made it to release and works adequately. With the full spectrum of visual achievement.

 

  • Don't Strave is a great example as well It has a unique setting and style that makes it feel fresh to this day. And it has everything from survival, it didn't need to add RPG component to destroy the core gameplay

 

  • The Long Dark is a great representation of the winter apocalypse. And it was in active development too, but had more goals and mechanics, and better than the current 7DTD

 

  • Unturned has a wonderful foundation that has been polished over the years and now has an active following from players because it can be run on a toaster, and there are an infinite number of curated maps. And open modding. With the Steam Workshop that was there in the first place

 

  • Project Zomboid is a zombie survivalist APOGUE with a unique setting and total immersion in ZOMBIE APOCALYPSE. What's more, it has Steam Workshop. Which is naturally not in 7DTD for 10 years.

 

  • Palworld also has a lot of similarity with the survival genre. And it works almost perfectly. Although the game is also created from a random indie studio. And has an elaborate RPG element that is technically stretched too. But it doesn't evoke the same kind of revulsion as 7 days to Die. The game didn't need to go into early access to gather feedback from players. They knew what they were doing in the first place. And nurtured the idea to the very end, and even if it has a few flaws. It's three heads higher than a lot of AAA projects in terms of thoughtfulness. I really enjoyed playing it all the way through to the end, and I want more.

 

If I compare all these games to it. 7DTD can't beat any of these games in terms of gameplay. Because it's stuck in 2013 when it's still looking for a direction to go. And the developers wrote on the roadmap that plans can change. So they still haven't figured out what to improve or add. Because of that a lot of things are made on a quarter, or half working.

 

Of all the games I've listed, NONE of them have caused me such a wildly negative reaction as 7 days to die. But because of the concept is successful it draws me in, but apart from the concept there is nothing @%$#ing in the game. That's why I'm writing that it @%$#es me off, but I love this game.

 

Seriously I have no idea how TFP's work, do they even have an original intent? Did they even get together with all the developers in one group to discuss what their game was about? Because as a player I don't understand why it has so much, but the quality of the implementation of it all is at alpha testing level. I could give the example of Yandere Simulator which might fit the example of 7DTD, but let's be honest that there is one weaboo from 4chan and he is far from the best character to develop games through if; else. What we have here is a TEAM that consists of several YandereDevs who have no idea what they are doing.

 

I have explained it logically and I may be far wrong, but I as a player see the situation from this point of view. Maybe the developers have a plan, but it's so vague that I don't see it at all.

 

Apparently the game is forcibly forcing me to call out friends who turn me down (yes I have called them out). To make me play co-op, because the game is 100% not designed for Solo which is a big miscalculation. I played the game on vanilla settings. Now of course I know how everything works there and I can safely customize everything for myself, but I when I go into the game I want to play the game. I do not even know its basics, the point of me to change the settings if I do not reach the end with the settings that the developers have made standard. My first experience in Project Zomboid was with the difficulty mode "builder" as I immediately understood what the game is about after a few videos. And I was able to immediately understand the style of my game with only one difficulty setting. First - in 7DTD this difficulty does not write anything. Moreover, you can't save the settings there, that's the second thing.

 

Let's assume the situation that I bought the game. Recently. I logged into it. I create a world. What do I know about the game?

  • I watched one youtuber's video, looks like fun. It's kind of cool to go with friends. I don't have any friends, I'm going solo. What do I see when I create the world?
  • PREGEN maps are maps that you should include when you already know the basics of the game. This one doesn't work for me. The new random world doesn't work for me either. Navezgane, a map that was created by the developers. Which is designed for newbies, right? I have to start here.
  • The difficulty level doesn't tell me anything, no information is written there. I'll leave it as it is.
  • Cofficient experience, high. I'm playing solo, the game is meant for co-op. I'll work for four people.
  • Blood moon frequency, sounds scary. I won't turn it on just yet. I want to learn the basics of the game right?
  • Zombie speed, I'll leave it as is. I haven't seen zombie behavior yet.
  • Cargo dump, is there an airdrop? Hopefully there will be guns in there - (Experience with Unturned)
  • Player block damage, hopefully this doesn't affect anything. I'll leave it as it is.
  • AI block damage, I'll leave it that way.
  • Abundant prey, I'll leave it at that
  • Death losses, I'm apparently going to be dying a lot. I won't lose any loot.
  • Wait, where do you customize the number of zombies? I don't see that setting.
  • Where I can save my preset. Nowhere?
  • (Experience from Project Zomboid). Doesn't the sandbox game have advanced settings?
  • Since when are there three zombies in the world? Is it definitely a zombie game? (Based on Left 4 Dead/Project Zomboid/Unturned).
  • Since when does upgrading one block cost 10 cobblestones? (Based on Minecraft/Palworld).
  • In order to customize the configuration I need to download XML files from Nexus? Are you kidding me? (Lack of Steam Workshop)
  • I set experience gain to 300%, why haven't I unlocked two skill branches yet!? (Progress middle, almost end-game).
  • These magazines are driving me crazy (Poor Learning by Reading balance)

 

I could go on and on writing further about how my experience with this particular game turned out. It shouldn't have so many confusions every other step of the way.

 

Or nonsense on the part of the roadmap, which I also don’t understand

 

Let's say we already have update 1.0 ready. Release date so that developers have an audience on consoles. This is commendable, but the game is still at the alpha stage. And you can feel it.

 

Q4 2024: Probably the first priority will be the essentials, right?

  • Weather System & Biome Progression Overhaul. Wouldn't it be more logical to do this only with the final major updates? Does this really have first priority??
  • Wardrobe system could also be done with patches then focusing on the main problems of the game.
  • Crossplay/Random Gen for consoles. Shouldn't this come with an update on consoles? Okay, let’s say we don’t have a community on consoles. Let there be all the best for buyers.
  • Additional zombie stages, this could also be left in the background. Although there is still nothing to do in this game, it’s better than nothing.
  • Spawn near friend, spawn near the player of an invited friend or NPC? This was explained incorrectly. If it's about an invited friend, then it should come with the patch. And not as a new feature.
  • Twitch Drops, I have no idea why the hell this is the first priority. After all, before this there were a lot of mods where players created mods of a similar nature. But now in 7DTD this will be a full-fledged function for no one knows. Because the game is already more than 10 years old, no one will seriously hype a game in which the developers have long been rushing about what it will be like in the end. Even if we assume that it will be a good function and it will work. They will forget about it in a week. Is it worth the resources?
  • Outfit DLC if the developers' minds are clouded by money. I'm giving up the game. After all, this is the worst thing that can happen - paid dlc's. Even if it's cosmetic. This is a straight path to the garbage. A 10-year journey that led straight to the trash heap.

 

Q2 2025: Let's say it will be something worthwhile, right?

  • Bandits. Finally, at least some variety in the mercenary errand simulator? I hope it won't just be bandits? After all, if they want to implement new opponents. It would be logical to add allies, improve the AI so that it can have even more characters. Because right now the world is literally dead. And if there are only Bandits there, then what is the point of adding them? We kind of have... Zombies, animals, aaaand, zombies. We don’t consider traders as NPCs because they’re just a bunch of scripts that stand still.
  • UI/Main Menu Overhaul. I will pray to everyone and everything that this update does not become what happened to modern FPS. Where there are 20 tabs, 50 buttons and 350 sliders on the entire screen. To fit everything into one mess so that the player gets lost and has no room to breathe. Now I’m happy with the UI, in general there are no problems in it, but I’m sure that TFP will somehow miraculously ruin it, judging by the reviews of other players.
  • Event System, shouldn't that have been the first priority? Make, for example, a living world.... To make it feel more alive... MORE THAN 3 ZOMBIES ON THE LAND. Do players have to wait until the entire quarter of 2025 to get a worthwhile login update? I think this could be done together with Twitch Drops. After all, there is virtually nothing to do in the game other than being a mercenary.
  • New Quest Type, this is also one of the necessities that should be developed after the release of 1.0. I have no idea why these things come before Twitch Drops. Your game does not have gameplay, you are going to add it later after the Twitch Drops update. What's the point of old players coming in other than to look at the new armor? This is ridiculous.

 

Q4 2025: These are the things that should go at the end after adding the main content, right?

  • Trader Overhaul, why is this in last place and not in Q2 2025? Traders there are overpowered, and they were given space for development right at the end of next year? Well, okay, let’s say this really doesn’t affect the gameplay that much... After what the developers added to A21 and the total need to get magazines, and the lack of basic things like teleporting a trader to a trader, taking several quests from one trader. A banal rewrite of looting. Where everything won’t be shoved into slots because you always don’t have enough of them. The fact is that the trader from the variety has 3 quests in the entire game. They focused so much on the trader that they paid attention to him last. What are these priorities??
  • Story Mode, Sandbox, RPG, Survival, World generation. And do you want to add Story Mode? Let's first finish the necessary things so that they work as intended and then we will add another element that will be created in the background only after everything has been fixed? I don’t think that 7 days to die really needs a story mode, considering what the game is currently lacking. If this is a story with 10 quests, then I will flush this game in the toilet. Because it should not appear in the roadmap as a separate element. In the end, the game may have an indirect connection with radio, newspapers, traders, etc. Story Mode will be a waste of resources and time.

 

 

 

  • Steam Workshop... I'm honestly shocked that they only added support for it at the end of the roadmap. To modify the game you already have a mods folder. What is stopping you from creating a Steam Workshop after the release of 1.0. Why is this the last priority. This is just surreal, the most necessary thing to keep your game alive at the very last point is just disrespect for the community. For me this is a personal insult.

 

 

 

 

  • New quest type, wouldn't it be more logical to push this into one section, didn't you have another feature or is this just the final final option? To be honest, I felt kind of sad after analyzing the roadmap. Of course I see it negatively. But for the most part, these are things that the game at least needs, and if the implementation is not bad, then the game has a chance to be really good. But it won’t be very soon, and it’s not a fact that TFP will close by then, because their path is some kind of crazy roller coaster.
Unamelable

Unamelable

I have a moment where I create a world, go all the way to trader. I do a couple of the same quests again...

 

And I'm like, "hell no i will do the same @%$# over again. Its insane! With a lack of diversity and a single scenario that makes me virtually sick. There's no desire to play, but they've made everything so it's a very strong lever to progression. After all almost 90% of quest rewards give out logs that directly affect your progress.

 

The funny thing is that even if you loot at home, you probably don't have enough space in your inventory, and even with a truck + drones you can't loot more than 4 POI's if you play in "vacuum cleaner" mode. Because of which there is a banal answer that.

 

The point of clearing POI's without a quest if the quest will give me more rewards, as I will not be able to pick up more items anyway. And then I have a second question - why can't we take all the quests at once. What the hell is the point of a player doing one quest to go to a merchant to pick up another. You can still take quests from other merchants, and in the same Navezgrad you can have up to 5 active quests from different locations. Seems efficient? But the thing is that you have to literally drive around the map to take a quest from each merchant.

 

And it's honestly very annoying. When you could pump the merchant relationship up to V. You have to literally drive for 3-5 hours without fail through different POIs back and forth instead of doing everything efficiently. And the slot system limits trivial scavenging, and I'm sure the developers just didn't update the inventory system to save so many items.

 

There's a lot of junk that has a single use. For example, the aloe cream, you can craft with it.

The moment with the level 6 item made me fall over at all. Now nothing depends on your current level.

You just have to have luck and all the best items will drop at the end of the game. What the hell is the point of progression then?!?

 

 

 

Seriously, you start thinking about the mechanics of the game and you get hysterical at how bad it is. And instead of people talking about possible solutions they just told to stop play the game or to cram everything in with mods. For the sake of not logical to discuss how it can be changed for the better, as I prefer my feedback as a disgruntled player who wants to make the game better.

 

I will say that of all the games I've played. Only 7DTD made my ass burn.

 

  • I've played Minecraft for countless hours, I was happy with everything there BEFORE 1.16.5

 

  • I played Raft when it was in alpha. And I played the full release. The game has really been finalized and it has enough content. The game from 2016 to release in 2022 was able to overhaul the visuals, gameplay. And on release had a story. This is the best example to show how the developers made a WORKABLE survival game that hasn't required development since 2013.

 

  • I played The Forest when it was also in development. And it too made it to release and works adequately. With the full spectrum of visual achievement.

 

  • Don't Strave is a great example as well It has a unique setting and style that makes it feel fresh to this day. And it has everything from survival, it didn't need to add RPG component to destroy the core gameplay

 

  • The Long Dark is a great representation of the winter apocalypse. And it was in active development too, but had more goals and mechanics, and better than the current 7DTD

 

  • Unturned has a wonderful foundation that has been polished over the years and now has an active following from players because it can be run on a toaster, and there are an infinite number of curated maps. And open modding. With the Steam Workshop that was there in the first place

 

  • Project Zomboid is a zombie survivalist APOGUE with a unique setting and total immersion in ZOMBIE APOCALYPSE. What's more, it has Steam Workshop. Which is naturally not in 7DTD for 10 years.

 

  • Palworld also has a lot of similarity with the survival genre. And it works almost perfectly. Although the game is also created from a random indie studio. And has an elaborate RPG element that is technically stretched too. But it doesn't evoke the same kind of revulsion as 7 days to Die. The game didn't need to go into early access to gather feedback from players. They knew what they were doing in the first place. And nurtured the idea to the very end, and even if it has a few flaws. It's three heads higher than a lot of AAA projects in terms of thoughtfulness. I really enjoyed playing it all the way through to the end, and I want more.

 

If I compare all these games to it. 7DTD can't beat any of these games in terms of gameplay. Because it's stuck in 2013 when it's still looking for a direction to go. And the developers wrote on the roadmap that plans can change. So they still haven't figured out what to improve or add. Because of that a lot of things are made on a quarter, or half working.

 

Of all the games I've listed, NONE of them have caused me such a wildly negative reaction as 7 days to die. But because of the concept is successful it draws me in, but apart from the concept there is nothing @%$#ing in the game. That's why I'm writing that it @%$#es me off, but I love this game.

 

Seriously I have no idea how TFP's work, do they even have an original intent? Did they even get together with all the developers in one group to discuss what their game was about? Because as a player I don't understand why it has so much, but the quality of the implementation of it all is at alpha testing level. I could give the example of Yandere Simulator which might fit the example of 7DTD, but let's be honest that there is one weaboo from 4chan and he is far from the best character to develop games through if; else. What we have here is a TEAM that consists of several YandereDevs who have no idea what they are doing.

 

I have explained it logically and I may be far wrong, but I as a player see the situation from this point of view. Maybe the developers have a plan, but it's so vague that I don't see it at all.

 

Apparently the game is forcibly forcing me to call out friends who turn me down (yes I have called them out). To make me play co-op, because the game is 100% not designed for Solo which is a big miscalculation. I played the game on vanilla settings. Now of course I know how everything works there and I can safely customize everything for myself, but I when I go into the game I want to play the game. I do not even know its basics, the point of me to change the settings if I do not reach the end with the settings that the developers have made standard. My first experience in Project Zomboid was with the difficulty mode "builder" as I immediately understood what the game is about after a few videos. And I was able to immediately understand the style of my game with only one difficulty setting. First - in 7DTD this difficulty does not write anything. Moreover, you can't save the settings there, that's the second thing.

 

Let's assume the situation that I bought the game. Recently. I logged into it. I create a world. What do I know about the game?

  • I watched one youtuber's video, looks like fun. It's kind of cool to go with friends. I don't have any friends, I'm going solo. What do I see when I create the world?
  • PREGEN maps are maps that you should include when you already know the basics of the game. This one doesn't work for me. The new random world doesn't work for me either. Navezgane, a map that was created by the developers. Which is designed for newbies, right? I have to start here.
  • The difficulty level doesn't tell me anything, no information is written there. I'll leave it as it is.
  • Cofficient experience, high. I'm playing solo, the game is meant for co-op. I'll work for four people.
  • Blood moon frequency, sounds scary. I won't turn it on just yet. I want to learn the basics of the game right?
  • Zombie speed, I'll leave it as is. I haven't seen zombie behavior yet.
  • Cargo dump, is there an airdrop? Hopefully there will be guns in there - (Experience with Unturned)
  • Player block damage, hopefully this doesn't affect anything. I'll leave it as it is.
  • AI block damage, I'll leave it that way.
  • Abundant prey, I'll leave it at that
  • Death losses, I'm apparently going to be dying a lot. I won't lose any loot.
  • Wait, where do you customize the number of zombies? I don't see that setting.
  • Where I can save my preset. Nowhere?
  • (Experience from Project Zomboid). Doesn't the sandbox game have advanced settings?
  • Since when are there three zombies in the world? Is it definitely a zombie game? (Based on Left 4 Dead/Project Zomboid/Unturned).
  • Since when does upgrading one block cost 10 cobblestones? (Based on Minecraft/Palworld).
  • In order to customize the configuration I need to download XML files from Nexus? Are you kidding me? (Lack of Steam Workshop)
  • I set experience gain to 300%, why haven't I unlocked two skill branches yet!? (Progress middle, almost end-game).
  • These magazines are driving me crazy (Poor Learning by Reading balance)

 

I could go on and on writing further about how my experience with this particular game turned out. It shouldn't have so many confusions every other step of the way.

 

Or nonsense on the part of the roadmap, which I also don’t understand

 

Let's say we already have update 1.0 ready. Release date so that developers have an audience on consoles. This is commendable, but the game is still at the alpha stage. And you can feel it.

 

Q4 2024: Probably the first priority will be the essentials, right?

  • Weather System & Biome Progression Overhaul. Wouldn't it be more logical to do this only with the final major updates? Does this really have first priority??
  • Wardrobe system could also be done with patches then focusing on the main problems of the game.
  • Crossplay/Random Gen for consoles. Shouldn't this come with an update on consoles? Okay, let’s say we don’t have a community on consoles. Let there be all the best for buyers.
  • Additional zombie stages, this could also be left in the background. Although there is still nothing to do in this game, it’s better than nothing.
  • Spawn near friend, spawn near the player of an invited friend or NPC? This was explained incorrectly. If it's about an invited friend, then it should come with the patch. And not as a new feature.
  • Twitch Drops, I have no idea why the hell this is the first priority. After all, before this there were a lot of mods where players created mods of a similar nature. But now in 7DTD this will be a full-fledged function for no one knows. Because the game is already more than 10 years old, no one will seriously hype a game in which the developers have long been rushing about what it will be like in the end. Even if we assume that it will be a good function and it will work. They will forget about it in a week. Is it worth the resources?
  • Outfit DLC if the developers' minds are clouded by money. I'm giving up the game. After all, this is the worst thing that can happen - paid dlc's. Even if it's cosmetic. This is a straight path to the garbage. A 10-year journey that led straight to the trash heap.

 

Q2 2025: Let's say it will be something worthwhile, right?

Bandits. Finally, at least some variety in the mercenary errand simulator? I hope it won't just be bandits? After all, if they want to implement new opponents. It would be logical to add allies, improve the AI so that it can have even more characters. Because right now the world is literally dead. And if there are only Bandits there, then what is the point of adding them? We kind of have... Zombies, animals, aaaand, zombies. We don’t consider traders as NPCs because they’re just a bunch of scripts that stand still.

UI/Main Menu Overhaul. I will pray to everyone and everything that this update does not become what happened to modern FPS. Where there are 20 tabs, 50 buttons and 350 sliders on the entire screen. To fit everything into one mess so that the player gets lost and has no room to breathe. Now I’m happy with the UI, in general there are no problems in it, but I’m sure that TFP will somehow miraculously ruin it, judging by the reviews of other players.

Event System, shouldn't that have been the first priority? Make, for example, a living world.... To make it feel more alive... MORE THAN 3 ZOMBIES ON THE LAND. Do players have to wait until the entire quarter of 2025 to get a worthwhile login update? I think this could be done together with Twitch Drops. After all, there is virtually nothing to do in the game other than being a mercenary.

New Quest Type, this is also one of the necessities that should be developed after the release of 1.0. I have no idea why these things come before Twitch Drops. Your game does not have gameplay, you are going to add it later after the Twitch Drops update. What's the point of old players coming in other than to look at the new armor? This is ridiculous.

 

Q4 2025: These are the things that should go at the end after adding the main content, right?

Trader Overhaul, why is this in last place and not in Q2 2025? Traders there are overpowered, and they were given space for development right at the end of next year? Well, okay, let’s say this really doesn’t affect the gameplay that much... After what the developers added to A21 and the total need to get magazines, and the lack of basic things like teleporting a trader to a trader, taking several quests from one trader. A banal rewrite of looting. Where everything won’t be shoved into slots because you always don’t have enough of them. The fact is that the trader from the variety has 3 quests in the entire game. They focused so much on the trader that they paid attention to him last. What are these priorities??

Story Mode, Sandbox, RPG, Survival, World generation. And do you want to add Story Mode? Let's first finish the necessary things so that they work as intended and then we will add another element that will be created in the background only after everything has been fixed? I don’t think that 7 days to die really needs a story mode, considering what the game is currently lacking. If this is a story with 10 quests, then I will flush this game in the toilet. Because it should not appear in the roadmap as a separate element. In the end, the game may have an indirect connection with radio, newspapers, traders, etc. Story Mode will be a waste of resources and time.

 

 

 

Steam Workshop... I'm honestly shocked that they only added support for it at the end of the roadmap. To modify the game you already have a mods folder. What is stopping you from creating a Steam Workshop after the release of 1.0. Why is this the last priority. This is just surreal, the most necessary thing to keep your game alive at the very last point is just disrespect for the community. For me this is a personal insult.

 

 

 

New quest type, wouldn't it be more logical to push this into one section, didn't you have another feature or is this just the final final option? To be honest, I felt kind of sad after analyzing the roadmap. Of course I see it negatively. But for the most part, these are things that the game at least needs, and if the implementation is not bad, then the game has a chance to be really good. But it won’t be very soon, and it’s not a fact that TFP will close by then, because their path is some kind of crazy roller coaster.

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