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Riamus

Riamus

29 minutes ago, Wolves Hero said:

 

Yeah I founded filter gaussian blur I put 3.0 make more smooth. Re-generator again all maps but wilderness POIs stay same seeds they keep random spawn places when changed value on filter gaussian blur then manual side roads again halfway done.

Yes, things are placed based on terrain and other features.  Keeping the same seed only works if nothing changes.

 

I am not sure what you mean about side roads.

Riamus

Riamus

23 minutes ago, Wolves Hero said:

 

Yeah I founded filter gaussian blur I put 3.0 make more smooth. Re-generator again all maps but wilderness POIs stay same seeds they keep random spawn places when changed value on filter gaussian blur then manual side roads again halfway done.

Yes, things are placed based on terrain and other features.  Keeping the same seed only works if nothing changes.

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