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Riamus

Riamus

4 hours ago, warmer said:

Trader Hugh should only spawn on mountain tops. The dude would overheat in seconds anywhere else.

Are dup traders a big issue with vanilla RWG?
I'd like a "1 of each trader only" setting

I use terragon and often get like 15 traders on a 10km map. I'd like to be able to restrict it to 1 instance of each. Nothing worse than getting the find the next trader mission and it's a dup. lol

It's easy in Teragon to limit traders to one of each.  :)  You have options to limit max spawn of any prefabs, including traders.  You can also adjust the theme duplicate distance and POI duplicate distance values without needing to edit the XML itself, which is helpful since editing the XML can lose those changes whenever the game updates.

 

RWG doesn't give you the option directly.  However, you can edit the XML for the traders before making the map in RWG so it has the duplicate distance (not the theme distance) set to something like 10k.  Then you'd only get one of each per map.  You can also edit the prefabs.xml after making the map with RWG and replace the extra traders with some other same-sized POI if it really matters to you.

 

Personally, I'd hate to be on a large map (even 8k) and have only 5 traders on the entire map.  I travel the map because there are traders in basically every town.  Without that, I'd never have a reason to travel.

Riamus

Riamus

4 hours ago, warmer said:

Trader Hugh should only spawn on mountain tops. The dude would overheat in seconds anywhere else.

Are dup traders a big issue with vanilla RWG?
I'd like a "1 of each trader only" setting

I use terragon and often get like 15 traders on a 10km map. I'd like to be able to restrict it to 1 instance of each. Nothing worse than getting the find the next trader mission and it's a dup. lol

It's easy in Teragon to limit traders to one of each.  :)  You have options to limit max spawn of any prefabs, including traders.  You can also adjust the theme duplicate distance and POI duplicate distance values without needing to edit the XML itself, which is helpful since editing the XML can lose those changes whenever the game updates.

 

RWG doesn't give you the option directly.  However, you can edit the XML for the traders before making the map in RWG so it has the duplicate distance set to something like 10k.  Then you'd only get one of each per map.  You can also edit the prefabs.xml after making the map with RWG and replace the extra traders with some other same-sized POI if it really matters to you.

 

Personally, I'd hate to be on a large map (even 8k) and have only 5 traders on the entire map.  I travel the map because there are traders in basically every town.  Without that, I'd never have a reason to travel.

Riamus

Riamus

4 hours ago, warmer said:

Trader Hugh should only spawn on mountain tops. The dude would overheat in seconds anywhere else.

Are dup traders a big issue with vanilla RWG?
I'd like a "1 of each trader only" setting

I use terragon and often get like 15 traders on a 10km map. I'd like to be able to restrict it to 1 instance of each. Nothing worse than getting the find the next trader mission and it's a dup. lol

It's easy in Teragon to limit traders to one of each.  :)

 

RWG doesn't give you the option.  But you can edit the prefabs.xml after making the map with RWG and replace the extra traders with some other same-sized POI if it really matters to you.  Personally, I'd hate to be on a large map (even 8k) and have only 5 traders on the entire map.  I travel the map because there are traders in basically every town.  Without that, I'd never have a reason to travel.

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