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This is just a small list of armors I think it would be cool too see. 

 

Operator: stolen millitary gear, a flak jacket  madmaxed up with extra protection, leather, tape, and a nice set of night vision googles... that work

 

Set: heavy 

 

Buffs:

Helmet: Night vision goggles and 5% bullets resistance 

 

Outfit: 5% projectile protection and explosion resistance, increase stack size of bullets (only) and Grenades/bombs.  Increase. Plus 5% more melee with knifes

 

Gloves: increase roadload speed for ARs, and throwing range for Grenades 

 

Boots: can step on mines for a few seconds longer and increase movement speed when reloading. 

 

Bonus: 5% more explosion damage. And less damage to self. ARS deal 5% more damage and deal 10% more at night. 

 

02d96dd86240f117d88be1df9a460980.jpg

 

Medic set: nurse jumpsuit set with a facemask and a surgeon cap, with medical supplies on a bandolier. A first aid kid on your back and your hip. 

 

Class: light

 

Cap/mask: gives you and your group 10% less chance of infection and other debuffs and Last not as long. 

 

Outfits: hold extra medical items, 5% damage with batons, higher chance to dismember, increase healing output for you and teammates

 

Gloves: increase healing speed/output and increase baton attack speed 

 

Boots: don't slow you down on bodies and gain movement speed buff from it. 

 

Fullset: gives you and team healing speed buff, less damage from zombies 5%. Gives you the " inspirational leader perk" if you have it it adds more. 

 

7369-4-1454488686.webp

This is just a small list of armors I think it would be cool too see. 

 

Operator: stolen millitary gear, a flak jacket  madmaxed up with extra protection, leather, tape, and a nice set of night vision googles... that work

 

Set: heavy 

 

Buffs:

Helmet: Night vision goggles and 5% bullets resistance 

 

Outfit: 5% projectile protection and explosion resistance, increase stack size of bullets (only) and Grenades/bombs.  Increase. Plus 5% more melee with knifes

 

Gloves: increase roadload speed for ARs, and throwing range for Grenades 

 

Boots: can step on mines for a few seconds longer and increase movement speed when reloading. 

 

Bonus: 5% more explosion damage. And less damage to self. ARS deal 5% more damage and deal 10% more at night. 

 

02d96dd86240f117d88be1df9a460980.jpg

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