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doughphunghus

doughphunghus

3 hours ago, Arez said:

I'm loving it. It's perfect. It adds this extra dramatic tone to everything, kinda like what film does.

 

I know some people don't like things too dark and miserable looking. I've had comments saying the game is dark enough, why would you need Dark Nights...and the burnt forest and wasteland is too depressing, and they mod it to make the sky clear. Obviously I'm not like that because I want things to have as much of a down tone as possible. 

 

But I think even people that don't like a depressing vibe would like this mod.  

 

The only technical thing I noticed is that it seemed to go away upon entering the snow biome and stayed like that until I entered and then left Trader Hugh's place. Don't the traders kinda have their own biome to some degree? Either it took time to kick in again or going to the trader reset it.  

yeah, i like the "mostly gloom and doom" too because (mostly) it makes it harder to see far (for planing where to go), and enemies come out enough to see only when they are very close and you sometimes don't know its a horde, and also you have less time to prepare for them. And driving gets harder. And its a more "horror feel". There have been times it was so dark/foggy/rainy i have had to just sit in a garage and crouch, slowly starving while i can barely see a few shadows of zombies shuffling very close by, but i know there are more of them somewhere because of noises. And theres a wolf too but its simply too dark. 
 

Anyway :). For the other issues: Interesting. Hmm, there is not a biome or trader level config thing i have seen... but then again, maybe there actually is something special about them. For the snow biome, i might be able to figure that one out unless it has something do do with the "whiteness of the snow" or something similar that makes the snow biome "special" (like falling snow does something, or the ambient light or something is adjusted for that biome).

 

for the "kicking in" aspect: i have noticed that for "weather stuff" there does seem to be a delay. Like if you start a game with "all rain" it takes a bit for the rain to start, its "default blue skies" for a minute or two. Biome transitioning has usually a tiny bit of delay for weather/effects, but its more like 5 seconds. So im leaning towards "something special about traders" i did not (or cannot) account for. 
 

thanks for the input! Ill poke around and see if i can figure the snow and trader weirdness out.

 

edit: ah, you meant "looked removed and then stays and only changes back to miserable skies after being in trader.". Hmmm

doughphunghus

doughphunghus

3 hours ago, Arez said:

I'm loving it. It's perfect. It adds this extra dramatic tone to everything, kinda like what film does.

 

I know some people don't like things too dark and miserable looking. I've had comments saying the game is dark enough, why would you need Dark Nights...and the burnt forest and wasteland is too depressing, and they mod it to make the sky clear. Obviously I'm not like that because I want things to have as much of a down tone as possible. 

 

But I think even people that don't like a depressing vibe would like this mod.  

 

The only technical thing I noticed is that it seemed to go away upon entering the snow biome and stayed like that until I entered and then left Trader Hugh's place. Don't the traders kinda have their own biome to some degree? Either it took time to kick in again or going to the trader reset it.  

yeah, i like the "mostly gloom and doom" too because (mostly) it makes it harder to see far (for planing where to go), and enemies come out enough to see only when they are very close and you sometimes don't know its a horde, and also you have less time to prepare for them. And driving gets harder. And its a more "horror feel". There have been times it was so dark/foggy/rainy i have had to just sit in a garage and crouch, slowly starving while i can barely see a few shadows of zombies shuffling very close by, but i know there are more of them somewhere because of noises. And theres a wolf too but its simply too dark. 
 

Anyway :). For the other issues: Interesting. Hmm, there is not a biome or trader level config thing i have seen... but then again, maybe there actually is something special about them. For the snow biome, i might be able to figure that one out unless it has something do do with the "whiteness of the snow" or something similar that makes the snow biome "special" (like falling snow does something, or the ambient light or something is adjusted for that biome).

 

for the "kicking in" aspect: i have noticed that for "weather stuff" there does seem to be a delay. Like if you start a game with "all rain" it takes a bit for the rain to start, its "default blue skies" for a minute or two. Biome transitioning has usually a tiny bit of delay for weather/effects, but its more like 5 seconds. So im leaning towards "something special about traders" i did not (or cannot) account for. 
 

thanks for the input! Ill poke around and see if i can figure the snow and trader weirdness out.

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