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FranticDan

FranticDan

Off the top of my head, these are the changes/fixes I'd like to see in A22:
 

1:     Zombies getting an animation for when they start/stop crawling. No more ZERO frames to crawl. (currently: one frame they're standing and the next frame they're crawling)
2:     When a zombie's pain resistance reaches 100% or higher, they should get an attack animation that can't be interrupted. Right now, they hit the player whilst in a pain animation, like holding their face/hip.
3:     Zombies no longer getting extra reach when crawling.
4:     Zombies being no longer being able to hit players through walls/doors and other thin blocks.
5:     Zombies no longer being able to hit a player that is running away from 2.5 metres away (I've been hit while running down stairs and zombie still up top)
6:     Projectiles (arrows, rockets, cop puke, etc) no longer going through entities/blocks occasionally. (You didn't miss, the game cheated on you! I've had rockets go through the ground during horde night for example)
7:     Molotovs no longer exploding in your face when there's too many entities spawned in.
8:     Dehydration/Stamina regen bug fix, introduced in A17, it's WELL OVERDUE to fix this bug!!!!!!
9:     Improved hitboxes on hitting entities through doors. Very frustrating when my ENTIRE crosshair is in the hole, and my melee weapon (knife/spear) hits the door.
10:     Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
11:    Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
12:    Remove entities from being able to clip partially through blocks.
13:    Add a NightTimeStart setting. Would be nice to have night time start at a chosen time instead of forced at 10pm.
14:    Game Day Length to match the real world length: What I mean by that is, currently, if you play "60 minute day cycle", you're actually playing 68 minute day cycle.
15:    Give ALL animals footstep audio. 
16:    Maintain momentum during a jump when running out of stamina mid-air.

FranticDan

FranticDan

Off the top of my head, these are the changes/fixes I'd like to see in A22:
 

1:     Zombies getting an animation for when they start/stop crawling. No more ZERO frames to crawl. (currently: one frame they're standing and the next frame they're crawling)
2:     When a zombie's pain resistance reaches 100% or higher, they should get an attack animation that can't be interrupted. Right now, they hit the player whilst in a pain animation, like holding their face/hip.
3:     Zombies no longer getting extra reach when crawling.
4:     Zombies being no longer being able to hit players through walls/doors and other thin blocks.
5:     Zombies no longer being able to hit a player that is running away from 2.5 metres away (I've been hit while running down stairs and zombie still up top)
6:     Projectiles (arrows, rockets, cop puke, etc) no longer going through entities/blocks occasionally. (You didn't miss, the game cheated on you! I've had rockets go through the ground during horde night for example)
7:     Molotovs no longer exploding in your face when there's too many entities spawned in.
8:     Dehydration/Stamina regen bug fix, introduced in A17, it's WELL OVERDUE to fix this bug!!!!!!
9:     Improved hitboxes on hitting entities through doors. Very frustrating when my ENTIRE crosshair is in the hole, and my melee weapon (knife/spear) hits the door.
10:     Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
11:    Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
12:    Remove entities from being able to clip partially through blocks.
13:    Add a NightTimeStart setting. Would be nice to have night time start at a chosen time instead of forced at 10pm.
14:    Game Day Length to match the real world length: What I mean by that is, currently, if you play "60 minute day cycle", you're actually playing 68 minute day cycle.
15: Give ALL animals footstep audio. 

FranticDan

FranticDan

Off the top of my head, these are the changes/fixes I'd like to see in A22:
 

1:     Zombies getting an animation for when they start/stop crawling. No more ZERO frames to crawl. (currently: one frame they're standing and the next frame they're crawling)
2:     When a zombie's pain resistance reaches 100% or higher, they should get an attack animation that can't be interrupted. Right now, they hit the player whilst in a pain animation, like holding their face/hip.
3:     Zombies no longer getting extra reach when crawling.
4:     Zombies being no longer being able to hit players through walls/doors and other thin blocks.
5:     Zombies no longer being able to hit a player that is running away from 2.5 metres away (I've been hit while running down stairs and zombie still up top)
6:     Projectiles (arrows, rockets, cop puke, etc) no longer going through entities/blocks occasionally. (You didn't miss, the game cheated on you! I've had rockets go through the ground during horde night for example)
7:     Molotovs no longer exploding in your face when there's too many entities spawned in.
8:     Dehydration/Stamina regen bug fix, introduced in A17, it's WELL OVERDUE to fix this bug!!!!!!
9:     Improved hitboxes on hitting entities through doors. Very frustrating when my ENTIRE crosshair is in the hole, and my melee weapon (knife/spear) hits the door.
10:     Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
11:    Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
12:    Remove entities from being able to clip partially through blocks.
13:    Add a NightTimeStart setting. Would be nice to have night time start at a chosen time instead of forced at 10pm.
14:    Game Day Length to match the real world length: What I mean by that is, currently, if you play "60 minute day cycle", you're actually playing 68 minute day cycle.

FranticDan

FranticDan

Off the top of my head, these are the changes/fixes I'd like to see in A22:
 

1:     Zombies getting an animation for when they start/stop crawling. No more ZERO frames to crawl. (currently: one frame they're standing and the next frame they're crawling)
2:     When a zombie's pain resistance reaches 100% or higher, they should get an attack animation that can't be interrupted. Right now, they hit the player whilst in a pain animation, like holding their face/hip.
3:     Zombies no longer getting extra reach when crawling.
4:     Zombies being no longer being able to hit players through walls/doors and other thin blocks.
5:     Zombies no longer being able to hit a player that is running away from 2.5 metres away (I've been hit while running down stairs and zombie still up top)
6:     Projectiles (arrows, rockets, cop puke, etc) no longer going through entities/blocks occasionally. (You didn't miss, the game cheated on you! I've had rockets go through the ground during horde night for example)
7:     Molotovs no longer exploding in your face when there's too many entities spawned in.
8:     Dehydration/Stamina regen bug fix, introduced in A17, it's WELL OVERDUE to fix this bug!!!!!!
9:     Improved hitboxes on hitting entities through doors. Very frustrating when my ENTIRE crosshair is in the hole, and my melee weapon (knife/spear) hits the door.
10:     Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
11:    Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
12:    Remove entities from being able to clip partially through blocks.
13:    Add a NightTimeStart setting. Would be nice to have night time start at a chosen time instead of forced at 10pm.

FranticDan

FranticDan

Off the top of my head, these are the changes/fixes I'd like to see in A22:
 

1:     Zombies getting an animation for when they start/stop crawling. No more ZERO frames to crawl. (currently: one frame they're standing and the next frame they're crawling)
2:     When a zombie's pain resistance reaches 100% or higher, they should get an attack animation that can't be interrupted. Right now, they hit the player whilst in a pain animation, like holding their face/hip.
3:     Zombies no longer getting extra reach when crawling.
4:     Zombies being no longer being able to hit players through walls/doors and other thin blocks.
5:     Zombies no longer being able to hit a player that is running away from 2.5 metres away (I've been hit while running down stairs and zombie still up top)
6:     Projectiles (arrows, rockets, cop puke, etc) no longer going through entities/blocks occasionally. (You didn't miss, the game cheated on you! I've had rockets go through the ground during horde night for example)
7:     Molotovs no longer exploding in your face when there's too many entities spawned in.
8:     Dehydration/Stamina regen bug fix, introduced in A17, it's WELL OVERDUE to fix this bug!!!!!!
9:     Improved hitboxes on hitting entities through doors. Very frustrating when my ENTIRE crosshair is in the hole, and my melee weapon (knife/spear) hits the door.
10:     Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
11:    Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
12:    Remove entities from being able to clip partially through blocks.

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