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meganoth

meganoth

16 hours ago, WarMongerian said:

Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

 

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

 

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

 

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

 

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 

I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add more space in endgame, ...") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

 

PS: I am a normal forum poster, like you. My side job as moderator has nothing to do with what I post. I am not posting in any official capacity.

 

 

meganoth

meganoth

16 hours ago, WarMongerian said:

Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

 

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

 

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

 

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

 

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 

I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add bigger backpacks you can find or craft") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

 

PS: I am a normal forum poster, like you. My side job as moderator has nothing to do with what I post. I am not posting in any official capacity.

 

 

meganoth

meganoth

16 hours ago, WarMongerian said:

Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

 

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

 

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

 

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

 

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 

I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add bigger backpacks you can find or craft") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

 

PS: I am a normal forum poster, like you. My side job as moderator has nothing to do with what I post. I am not posting in any official capacity, the only weight my words might have is from a few years of experience how the developers tick.

 

 

meganoth

meganoth

16 hours ago, WarMongerian said:

Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

 

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

 

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

 

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

 

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 

I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add bigger backpacks you can find or craft") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

 

PS: I am a normal forum poster, like you. My side job as moderator has nothing to do with what I post. There is especially no licence to forbid other players from posting anything unless they violate a specific forum rule.

 

 

meganoth

meganoth

15 hours ago, WarMongerian said:

Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

 

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

 

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

 

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

 

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 

I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add bigger backpacks you can find or craft") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

 

meganoth

meganoth

15 hours ago, WarMongerian said:

Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

 

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

 

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

 

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

 

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 

I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players. But posting the actual ways how to change it are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

 

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