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4sheetzngeegles

4sheetzngeegles

This is not a complaint, but a personal observation regarding the darkness
or lack there of. The main culprit is a medium that is beyond the reach of most,
unless you have a third party piece of extraction software , the latest unity
installed and a third party archiver that focuses on  LZMA compression protocol.

 

It would be possible to have a compromise to allow the legacy darkness and the
new introductory darkness with a simple adjustment from the side of the devs.

 

The gradient for moon and night ambient can be painted closer to black, while
the slider can have a preliminary or default setting closer to 100, whereas 100 is
the present lighting scheme.

 

This way win/win for both sides and no intrusive changes. I use to do this alot
before to set up my own LUT combinations, to set different moods. The indoor fog

gradient would be painted closer to 0 0 0, making interior light change darker also.

 

The xml option, would be to make it at least 50% cloudy all of the time. An alternate
option could be to include "isnight" in the biomes weather manager, this way it would
separate different types of weather and lighting between day and night.

4sheetzngeegles

4sheetzngeegles

This is not a complaint, but a personal observation regarding the darkness
or lack there of. The main culprit is a medium that is beyond the reach of most,
unless you have a third party piece of extraction software , the latest unity
installed and a third party archiver that focuses on on LZMA compression protocol.

 

It would be possible to have a compromise to allow the legacy darkness and the
new introductory darkness with a simple adjustment from the side of the devs.

 

The gradient for moon and night ambient can be painted closer to black, while
the slider can have a preliminary or default setting closer to 100, whereas 100 is
the present lighting scheme.

 

This way win/win for both sides and no intrusive changes. I use to do this alot
before to set up my own LUT combinations, to set different moods. The indoor fog

gradient would be painted closer to 0 0 0, making interior light change darker also.

 

The xml option, would be to make it at least 50% cloudy all of the time. An alternate
option could be to include "isnight" in the biomes weather manager, this way it would
separate different types of weather and lighting between day and night.

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