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1 hour ago, Dreyseth said:

Wandering Hoard also spawn within Trader compounds now.  I had never seen that before this version.

That would be an interesting/different quest development.
If the invincibility, were removed for a time and the megaphone
blared that the trader was under attack. The player is then given
the choice to help or abstain.

 

If yes and the mission is successful then specific sought
after rewards are available.


If no then the trader falls and becomes defunct, or becomes a bit
more hostile and raises prices, so Rekt would stay the same.😁

 

It could be a precursor to a reputation system, and the mod
that existed having mercs and turrets and bandits and The Duke.

 

It could be the beginning of an apocalyptic story that many have
requested. Sort of like the development of  Neegan's story.

Possibilities.

 

Or it could just be a coincidence.

1 hour ago, Dreyseth said:

Wandering Hoard also spawn within Trader compounds now.  I had never seen that before this version.

That would be an interesting/different quest development.
If the invincibility, were removed for a time and the megaphone
blared that the trader was under attack. The player is then given
the choice to help or abstain.

 

If yes and the mission is successful then specific sought
after rewards are available.


If no then the trader falls and becomes defunct, or becomes a bit
more hostile and raises prices, so Rekt would stay the same.😁

 

It could be a precursor to a reputation system, and the mod
that existed having mercs and turrets and bandits and The Duke.

 

It could be the beginning of an apocalyptic story that many have
requested. Sort of like the development of  Neegan's story.

Possibilities.

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