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3 hours ago, Laran Mithras said:

Do you really believe there is no min-max in 7DTD?

You likely don't really believe that and the comment was just a quick way to dismiss the idea.

 

Nothing will ever stop players from min-maxing.

Likewise, nothing will ever stop some players from roleplaying deliberate design weaknesses.

 

As for "tank in the middle of the road during Blood Moon" disadvantage ideas...

+Cop spit takes away 50% of armor health on metal (tanky) armor

+Successive hits received greater chance of infection

+Successive hits increased chance of fatigue

+Double Food and Drink drain

+Chance of Sprain

+Chance of Concussion

+Demo explosions result in Stun

+Double Cold/Heat penalty

 

"Greater/increased chance" = more than normal.

Those disadvantages would definitely stop me from wearing metal tank armor. Would it stop min-maxers? Nothing will ever stop min-maxers.

 

ETA: my opinion on metal armors - all heavies should have a minimum 2-point penalty to Agility. Perhaps 1 point to Perception. Whatever the case, I hope the avalanche of armor nerfs works out.

Yes just yes. thats how it should work

1 hour ago, Laran Mithras said:

Do you really believe there is no min-max in 7DTD?

You likely don't really believe that and the comment was just a quick way to dismiss the idea.

 

Nothing will ever stop players from min-maxing.

Likewise, nothing will ever stop some players from roleplaying deliberate design weaknesses.

 

As for "tank in the middle of the road during Blood Moon" disadvantage ideas...

+Cop spit takes away 50% of armor health on metal (tanky) armor

+Successive hits received greater chance of infection

+Successive hits increased chance of fatigue

+Double Food and Drink drain

+Chance of Sprain

+Chance of Concussion

+Demo explosions result in Stun

+Double Cold/Heat penalty

 

"Greater/increased chance" = more than normal.

Those disadvantages would definitely stop me from wearing metal tank armor. Would it stop min-maxers? Nothing will ever stop min-maxers.

 

ETA: my opinion on metal armors - all heavies should have a minimum 2-point penalty to Agility. Perhaps 1 point to Perception. Whatever the case, I hope the avalanche of armor nerfs works out.

Yes just yes. Buffing you agent damage but not agents weather or even weaken you to other things 

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