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Thaledwyn

Thaledwyn

Our first experience/impressions with 1.0 EXP:

 

We play as a 2 man/woman group on insane:

One Str/Fort for cooking/digging/harvesting, the other Agi/Int/Perc for salvaging/electrics/cars/medic stuff.

We started in forest biome.

 

First issue:

We shared all books according to weapons and "tasks" and therefore had mini bikes on day 8.

But it took us until day 10 to get all tier 1 quests for each player to get a normal bike...

 

Second issue:

Since we had to do 20 tier 1 quests (and we are only 2 players!), there was A LOT of repetition in buildings....

 

Possible solution:

Make group quests count again or reduce the number of required quests for each player to 5 or 7.

 

Third issue:

We had only 1-2 ferals in forest biome (and only random during night).

But after reaching burnt forest and starting a normal tier 2 quest we got 3 ferals + 1 radiated in this POI (it was big buns which is always "harder"). But WTF? Was this snow already?🙂

But overall:
- Good slowed down progress speed
- Nice characters

- New bridges are nice
- Super nice vehicles

- We LOVED the new wolves / coyotes pack animations!

- Trader opening at 4am? Check.
- No ending zombie waves on blood moon? Okaaaayyyyy? 😲

Thaledwyn

Thaledwyn

Our first experience/impressions with 1.0 EXP:

 

We play as a 2 man/woman group on insane:

One Str/Fort for cooking/digging/harvesting, the other Agi/Int/Perc for salvaging/electrics/cars/medic stuff.

We started in forest biome.

 

First issue:

We shared all books according to weapons and "tasks" and therefore had mini bikes on day 8.

But it took us until day 10 to get all tier 1 quests for each player to get a normal bike...

 

Second issue:

Since we had to do 20 tier 1 quests (and we are only 2 players!), there was A LOT of repetition in buildings....

 

Possible solution:

Make group quests count again or reduce the number of required quests for each player to 5 or 7.

 

Third issue:

We had only 1-2 ferals in forest biome (and only random during night).

But after reaching burnt forest and starting a normal tier 2 quest we got 3 ferals + 1 radiated in this POI (it was big buns which is always "harder"). But WTF? Was this snow already?🙂

But overall:
- Good slowed down progress speed
- Nice characters
- Super nice vehicles

- We LOVED the new wolves / coyotes pack animations!

- Trader opening at 4am? Check.
- No ending zombie waves on blood moon? Okaaaayyyyy? 😲

Thaledwyn

Thaledwyn

Our first experience/impressions with Alpha 1.0:

 

We play as a 2 man/woman group on insane:

One Str/Fort for cooking/digging/harvesting, the other Agi/Int/Perc for salvaging/electrics/cars/medic stuff.

We started in forest biome.

 

First issue:

We shared all books according to weapons and "tasks" and therefore had mini bikes on day 8.

But it took us until day 10 to get all tier 1 quests for each player to get a normal bike...

 

Second issue:

Since we had to do 20 tier 1 quests (and we are only 2 players!), there was A LOT of repetition in buildings....

 

Possible solution:

Make group quests count again or reduce the number of required quests for each player to 5 or 7.

 

Third issue:

We had only 1-2 ferals in forest biome (and only random during night).

But after reaching burnt forest and starting a normal tier 2 quest we got 3 ferals + 1 radiated in this POI (it was big buns which is always "harder"). But WTF? Was this snow already?🙂

But overall:
- Good slowed down progress speed
- Nice characters
- Super nice vehicles

- We LOVED the new wolves / coyotes pack animations!

- Trader opening at 4am? Check.
- No ending zombie waves on blood moon? Okaaaayyyyy? 😲

Thaledwyn

Thaledwyn

Our first experience/impressions with Alpha 1.0:

 

We play as a 2 man/woman group on insane:

One Str/Fort for cooking/digging/harvesting, the other Agi/Int/Perc for salvaging/electrics/cars/medic stuff.

We started in forest biome.

 

First issue:

We shared all books according to weapons and "tasks" and therefore had mini bikes on day 8.

But it took us until day 10 to get all tier 1 quests for each player to get a normal bike...

 

Second issue:

Since we had to do 20 tier 1 quests (and we are only 2 players!), there was A LOT of repetition in buildings....

 

Possible solution:

Make group quests count again or reduce the number of required quests for each player to 5 or 7.

 

Third issue:

We had only 1-2 ferals in forest biome (and only random during night).

But after reaching burnt forest and starting a normal tier 2 quest we got 3 ferals + 1 radiated in this POI (it was big buns which is always "harder"). But WTF? Was this snow already?🙂

But overall:
- Good slowed down progress speed
- Nice characters
- Super nice vehicles

- We LOVED the new wolves / coyotes pack animations!

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