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Crater Creator

Crater Creator


updated to reflect version 1.0 roadmap

After much anticipation, I’m happy to kick off the Version 1.0 Developer Diary (formerly known as Alpha 22). Here you'll find a compilation of confirmed features and content for Version 1.0. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Version 1.0 may be moved or removed.

 

collage.thumb.jpg.5f2922a7b21664cdeeacf0a06a1add0b.jpg

 

Version 1.0 Target Release Date: Summer 2024 (source)

 

Confirmed Version 1.0 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New shaders for hair, eyes, and skin
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar with new animations
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
    • New gyrocopter (source)
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing.
  • Console Edition
    • Version 1.0 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the legacy 2016 console release.

 

Post-1.0 Roadmap

 

  • Storm’s Brewing (Q4 2024)
    • Weather system & biome progression overhaul (source)
    • Wardrobe system
    • Crossplay/random gen for consoles
    • Plus: additional zombie stages, spawn near friend, Twitch drops, outfit DLCs and much more
  • A New Threat (Q2 2025)
    • Bandits
    • UI/main menu overhaul
    • Event system
    • New quest type
  • The Road Ahead (Q4 2025)
    • Trader overhaul
    • Story mode
    • Steam workshop support
    • New quest type

 

 

Crater Creator

Crater Creator


new gyrocopter confirmed

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

collage.thumb.jpg.5f2922a7b21664cdeeacf0a06a1add0b.jpg

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New shaders for hair, eyes, and skin
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar with new animations
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
    • New gyrocopter (source)
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing.
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A smaller team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator


added: new cougar animations

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

collage.thumb.jpg.5f2922a7b21664cdeeacf0a06a1add0b.jpg

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New shaders for hair, eyes, and skin
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar with new animations
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing.
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A smaller team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator


added: new cougar animations

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

collage.thumb.jpg.5f2922a7b21664cdeeacf0a06a1add0b.jpg

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New shaders for hair, eyes, and skin
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar with new animations
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing.
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator


added collage image

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

collage.thumb.jpg.5f2922a7b21664cdeeacf0a06a1add0b.jpg

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New shaders for hair, eyes, and skin
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing.
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New shaders for hair, eyes, and skin
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing.
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New hair shader
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar
    • New bear
    • New pig and/or boar
    • New coyote
    • New wolf
    • New rabbit
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New hair shader
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar
    • New bear
    • New coyote
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
    • burnt forest biome is back in RWG
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • Fire barrel
    • New blood effects when bleeding
    • New blood effects when dismembered
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New hair shader
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar
    • New bear
    • New pig
    • New coyote
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • “Many new visual FX are coming to Alpha 22”
    • Fire barrel
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in talks hoping to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

Crater Creator

Crater Creator

After much anticipation, I’m happy to kick off the Alpha 22 Developer Diary. Here you'll find a compilation of confirmed features and content for Alpha 22. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Alpha 22 may be moved or removed.

 

A22 Target Release Date: 2024 (source)

 

Confirmed A22 Features

 

  • New armor system
    • All new art
    • Replaces old clothing & armor systems
    • Themed armor sets like farmer, lumberjack, commando
    • Armor sets still consist of pieces that can be mixed & matched
    • Acquire and wear the complete set for a bonus
    • First person hands reflect what you’re wearing
  • New player character system
    • All new player character base models to choose from
    • Customize appearance with different parts like face, eyes, hair, facial hair
    • Redone animations to support the new characters & armor
    • New hair shader
    • Updated player profile editor (source)
  • New zombie variants
    • Individual zombies will spawn with one of several albedo texture variants
    • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
    • Performs better than old UMA zombies
  • New animal art
    • Animals use a new fur shader
    • New stag
    • New cougar
    • New bear
    • New pig
    • New coyote
    • New Grace (mutated boar)
  • New vehicle art
    • Vehicle appearance changes depending on the mods installed
    • New bicycle
    • New minibike
    • New motorcycle
    • New 4x4
  • New points of interest (POIs)
    • Tier 4 army camp
    • Tier 5 school
    • Haven Hotel
    • Tier 2 commercial business strip
    • Tier 5 football stadium (source)
    • Tier 2 apartment building (source)
    • more wilderness POIs unconnected to roads to discover
    • new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
  • RWG improvements
    • reduced memory usage
    • improved stamp performance
    • faster road generation (source)
    • improved road smoothing
    • roads carve through mountains
    • improvements to RWG preview camera
    • improved UI layout for RWG creation
    • new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
  • New props/world art
    • Pallets of recycled cans and cardboard
    • Campsite tents
    • Road decals
    • Can place blocks on top of road paint (source)
  • New graphics & visual effects
    • “Many new visual FX are coming to Alpha 22”
    • Fire barrel
    • New gore art/tech for dismembered zombies
    • New contact shadows and ambient occlusion (source)
  • Optimization/Performance
    • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
    • Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
    • New lighting update manager
    • Ambient occlusion better handles large amounts of props (source)
    • Block entities (props) spawn over multiple frames (source)
    • Gameplay balancing is ongoing
  • Console
    • Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
    • It will be the same game on PC and console, with the same features & content.
    • TFP are in negotiations to offer a discount for players that own the old 2016 console release.

 

Known to be coming for Gold, but not ready for Alpha 22

  • Bandits
  • Weather improvements
  • Improved biome progression (source)
  • Story & factions
  • Steam Workshop support

 

A small team will continue to support and update 7 Days to Die after Gold.

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