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meganoth

meganoth

2 hours ago, pApA^LeGBa said:

Well there we have it, it´s not about water. Or the need for a new crafting skill system. It´s about using POI´s and the trader.

 

You have a severe case of selective reading IMHO. The water change IS about water and removing jars. Just that Roland additionally said that Joel and Rick have zero problems with choosing trader-centric solutions for a problem.

 

Before I get the "semantics" argument back, this just means it is no use arguing with "trader gets too powerful" with them, the central game loop of doing quests for the trader is a given. I still see no reason for them to be against an increase of filter probability in loot for example.

 

meganoth

meganoth

1 hour ago, pApA^LeGBa said:

Well there we have it, it´s not about water. Or the need for a new crafting skill system. It´s about using POI´s and the trader.

 

You have a severe case of selective reading IMHO. The water change IS about water and removing jars. Just that Roland additionally said that Joel and Rick have zero problems with choosing trader-centric solutions for a problem.

 

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