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BFT2020

BFT2020

12 hours ago, FramFramson said:

 

In this example, probability of 1 means 100% drop chance, correct (and just a placeholder for this example, I imagine)?

 

Though that brings up another question: does 100% drop chance for a given lootgroup mean a guaranteed item from that group or do other things affect those odds, and does anything affect the subsequent roll to see which item in the lootgroup comes up?

Yes, these are just examples for you to apply to your code.

 

The probability of 1 is guaranteed since it is the only possibility (1 out of 1 chance).  So any time that item group is picked, it would give you a Q6 item all the time.

 

Drop chance is affected differently.  You would not use probability, but count in this instance.  For example:

 

<lootgroup name="groupHardenedChestT5" count="all">
    <item group="groupHardenedChestT5_01" count="5"/> <!-- Ammo -->
    <item group="groupHardenedChestT5_02" count="2"/> <!-- Weapon OR Armor -->
    <item group="groupHardenedChestT5_03" count="1"/> <!-- Medical -->
    <item group="groupHardenedChestT5_04" count="1"/> <!-- Mods -->
    <item group="groupHardenedChestT5_05" count="2"/> <!-- Books/Schematics -->
    <item group="groupHardenedChestT5_06" count="2"/> <!-- Bonus Items -->
    <item group="groupHardenedChestT5_07" count="1"/> <!-- Cash-n-Prizes -->
    <item group="groupHardenedChestT5_08" count="1"/> <!-- T5 Bonus Items -->
</lootgroup>

 

For a T5 POI chest, you are guaranteed picks from all 8 lootgroups based on count="all" for the main lootgroup.  Then each sub lootgroup, it depends on the count for each line (ammo is 5, weapons or armor is 2, medical is 1, mods is 1, books is 2, etc).

BFT2020

BFT2020

12 hours ago, FramFramson said:

 

In this example, probability of 1 means 100% drop chance, correct (and just a placeholder for this example, I imagine)?

 

Though that brings up another question: does 100% drop chance for a given lootgroup mean a guaranteed item from that group or do other things affect those odds, and does anything affect the subsequent roll to see which item in the lootgroup comes up?

Yes, these are just examples for you to apply to your code.

 

The probability of 1 is guaranteed since it is the only possibility (1 out of 1 chance).  So any time that item group is picked, it would give you a Q6 item all the time.

 

Drop chance is affected differently.  You would not use probability, but count in this instance.  For example:

 

<lootgroup name="groupHardenedChestT5" count="all">
    <item group="groupHardenedChestT5_01" count="5"/> <!-- Ammo -->
    <item group="groupHardenedChestT5_02" count="2"/> <!-- Weapon OR Armor -->
    <item group="groupHardenedChestT5_03" count="1"/> <!-- Medical -->
    <item group="groupHardenedChestT5_04" count="1"/> <!-- Mods -->
    <item group="groupHardenedChestT5_05" count="2"/> <!-- Books/Schematics -->
    <item group="groupHardenedChestT5_06" count="2"/> <!-- Bonus Items -->
    <item group="groupHardenedChestT5_07" count="1"/> <!-- Cash-n-Prizes -->
    <item group="groupHardenedChestT5_08" count="1"/> <!-- T5 Bonus Items -->
</lootgroup>

 

For a T5 POI chest, you are guaranteed picks from all 8 lootgroups based on count="all" for the main lootgroup.  Then each sub lootgroup, it depends on the count for each line (ammo is 5, weapons or armor is 2, medical is 1, mods is 1, books is 2, etc).

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