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4sheetzngeegles

4sheetzngeegles

Isn't there a dissimilarity in the collider size for a melee weapon
vs a projectile ingame and IRL.

 

For instance a club collider would be shaped like the inner perimeter
of the object giving it a greater chance, to contact more colliders  
or surface area. While a projectile has a diminished collider size
and a single point trajectory vs the angular sweep.

 

The visual I have is of a a bullet, and a club both hitting a
shatter resistant piece of glass. The bullet impact area is a point,
and the club, depending on the angle fractures an area.

 

I-frames don't have to be intentional, it could be a simple disconnect between

transitions of a state engine, or since most representations of colliders  I've seen

are planes. So conceivably if a zombie is at the correct angle during impact, you

are only presented the edge as a target, vs the normal surface area.

 

like a paper doll turned side ways

4sheetzngeegles

4sheetzngeegles

Isn't there a dissimilarity in the collider size for a melee weapon
vs a projectile ingame and IRL.

 

For instance a club collider would be shaped like the inner perimeter
of the object giving it a greater chance, to contact more colliders  
or surface area. While a projectile has a diminished collider size
and a single point trajectory vs the angular sweep.

 

The visual I have is of a a bullet, and a club both hitting a
shatter resistant piece of glass. The bullet impact area is a point,
and the club, depending on the angle fractures an area.

 

I-frames don't have to be intentional, it could be a simple disconnect between

transitions of a state engine, or since most representations of colliders  I've seen

are planes. So conceivably if a zombie is at the correct angle during impact, you

are only presented the edge as a target, vs the normal surface area.

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