Here you go
Spoiler
<passive_effect name="WaterChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/> <passive_effect name="WaterLossPerStaminaPointGained" operation="base_set" value="0.00453"/> <!-- regening stamina costs you water --> <!--<passive_effect name="HealthLossMaxMult" operation="base_set" value="0.15"/>--> <!-- taking damage blacks out part of the HP bar --> <passive_effect name="FoodChangeOT" operation="base_subtract" value=".00833"/> <!-- hunger base drain, 30/hour --> <passive_effect name="FoodChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
I think this applies when driving, not just high speeds