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pApA^LeGBa

pApA^LeGBa

4 hours ago, Uncle Al said:

Because the transition animations between standing and crawling aren't in game yet, zombies can flick between standing and crawling instantaneously. This can look like they're ducking, and cause attacks to miss. They also get an instant attack when changing stance, which can catch you off guard.

 

I tend to avoid fighting anywhere there's a low ceiling. Doorways and the edges of attics with peaked roofs can be particularly bad.

 

Problem with this is that they sometimes duck even when there is enough room to stand for them, like when there is just a small block like a plate or sheet above them. Wich wasn´t too big of a deal until they introduced the permadeath setting. Now it´s actually unfair to die due to a zombie ducking when they actually shouldn´t and there is no way to tell the block causing them to do it is there.

pApA^LeGBa

pApA^LeGBa

4 hours ago, Uncle Al said:

Because the transition animations between standing and crawling aren't in game yet, zombies can flick between standing and crawling instantaneously. This can look like they're ducking, and cause attacks to miss. They also get an instant attack when changing stance, which can catch you off guard.

 

I tend to avoid fighting anywhere there's a low ceiling. Doorways and the edges of attics with peaked roofs can be particularly bad.

 

Problem with this is that they sometimes duck even when there is enough room to stand for them, like when there is just a small block like a plate above them. Wich wasn´t too big of a deal until they introduced the permadeath setting. Now it´s actually unfair to die due to a zombie ducking when they actually shouldn´t and there is no way to tell the block causing them to do it is there.

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