Ben2150 Posted September 3, 2014 Share Posted September 3, 2014 TLDR: No materials should be invincible, some just take damage slower than others/have more HP. Zombie body parts have HP/chance of breaking, so it is a matter of what breaks first. If it is the zombie, then gore blocks pile up, making a base's vulnerable to being overrun. If gore blocks are cleaned up, but blocks are not fixed, then the wall will eventually break down. This encourages a player to care for their wall. With all of the talk about zombie-proof building materials in the Dev Diary I got to thinking about how that could work. I didn't want to take up more space there, so I figured that I would share my ideas here. First off, I want to say that I am not proposing invincible structures. I am simply suggesting that materials at certain levels do damage to zombies. Considering that there will be selective limb loss in the future, I was thinking that a zombie could lose their arms while beating on stronger materials. When their arms are broken off, they use their head. Depending on the materials, their head would also take damage at different rates. When enough damage accumulated, they would die, eventually leaving a gore block behind to advance the next zombie up your wall. This could work one of two ways. 1. Each body part has HP. which is diminished with each hit against a solid surface. Different surfaces would diminish the HP at varying speeds. Dirt and (unmodified) wood would barely do any damage to a zombie. While stone and reinforced wood would do more damage. 2. Each hit against a wall has a certain chance of breaking an arm. This would not require keeping track of HP, if it isn't already tracked, hopefully being less resource intensive. Different materials increase the chances of a limb breaking off, or a zombie dying from hitting their head one to many times. Wood and dirt would have a 2% chance, while stone and such would have 10% on up. More so if they had some sort of spikes or other defenses. Imagine seeing zombies break through your reinforced wood wall with only their head or one arm. Or having them pile over your concrete wall because you didn't clear them away from it while your defenses held. Materials don't have to be invincible to keep zombies out, they just have to be stronger than the zombies. Different zombies could vary their attacks (acid spitter, strong arm, spider), so walls would not be completely invincible against all zombies. And even with normal zombies, they would still receive damage, though it would be minimal. It would simply make defenses have a different role. Our bases would not be invincible, they would just reward careful planning and defense. We will also have bandits that add another element to defending the "castle", so not all of our current tactics would keep zombies out. We will never be completely safe, but we can be safer than when we started out. Link to comment Share on other sites More sharing options...
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