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meganoth

meganoth

2 hours ago, RipClaw said:

It depends on what you mean by natural progression. To get to T5 you have to do 28 quests. My understanding of natural progression is that you only do one quest a day on average.

 

 

What else should a guy do in the first days? Even if you look at it in-character: He could just scrounge some random POIs he walks by. But there is a guy (the trader) that gives 100% of the stuff you find in a POI on top if you loot not the next one but a different one he tells you. You would be mad to not take him up on that offer.

 

All arguments about doing many quests per day seem to boil down to "don't min/max, stay in character". But here is the problem, someone doing lots of quests is staying perfectly in character for a **scavenger** type guy. He loots many POIs per day anyway, so why not add what the trader gives practically for free on top?

 

The only reasons I see to not do it are either because he doesn't play a scavenger (in other words why RipClaw does it) or because someone knows that the trader is OP. And this again means: The trader has to be nerfed.

 

Limiting the number of quests you can do per day is one possibility, even in MP with shared quests: Just make it so that a player can only **return** a specific number of quests per day.

 

meganoth

meganoth

1 hour ago, RipClaw said:

It depends on what you mean by natural progression. To get to T5 you have to do 28 quests. My understanding of natural progression is that you only do one quest a day on average.

 

 

What else should a guy do in the first days? Even if you look at it in-character. He could also just scrounge some random POIs he walks by. But there is a guy (the trader) that gives 100% of the stuff you find in a POI on top if you loot not the next one but a different one he tells you. You would be mad to not take him up on that offer.

 

All arguments about doing many quests per day seem to boil down to "don't min/max, stay in character". But here is the problem, someone doing lots of quests is staying perfectly in character for a **scavenger** type guy. He loots many POIs per day anyway, so why not add what the trader gives practically for free on top?

 

The only reasons I see to not do it are either because he doesn't play a scavenger (in other words why RipClaw does it) or because someone knows that the trader is OP. And this again means: The trader has to be nerfed.

 

Limiting the number of quests you can do per day is one possibility, even in MP with shared quests: Just make it so that a player can only **return** a specific number of quests per day.

 

meganoth

meganoth

1 hour ago, RipClaw said:

It depends on what you mean by natural progression. To get to T5 you have to do 28 quests. My understanding of natural progression is that you only do one quest a day on average.

 

 

What else should a guy do in the first days? Even if you look at it in-character. He could also just scrounge some random POIs he walks by. But there is a guy there that gives 100% of the stuff you find in a POI on top if you loot not the next one but a different one he tells you. You would be mad to not take him up on that offer.

 

All arguments about doing many quests per day seem to boil down to "don't min/max, stay in character". But here is the problem, someone doing lots of quests is staying perfectly in character for a **scavenger** type guy.

 

The only reasons I see to not do it are either because he doesn't play a scavenger (in other words why RipClaw does it) or because someone knows that the trader is OP. And this again means: The trader has to be nerfed.

 

Limiting the number of quests you can do per day is one possibility, even in MP with shared quests: Just make it so that a player can only **return** a specific number of quests per day.

 

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