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warmer

warmer

On 10/10/2023 at 6:09 PM, Zxaiercese said:

 

Here's one idea - everything inside your LCB area gets damaged by either a percentage or a flat value to represent time passing. The more often you die before repairing it, the more likely it is to break and crumble with the next respawn. Say if every block takes 100 damage and you don't repair them before dying a couple more times, most of your wooden structures and furniture crumble.

It would be cool if there was a way to create a "remnent" style copy of your old base. Maybe by damaging a % of them by replacing them with an applicable style block. Like the burnt and broken pieces in pois.

 

Then again, this doesn't make sense in Multiplayer. In solo it makes perfect sense and is immersive, but in MP, how do you have the fact that other players can be part of your team and that wouldn't make sense to damage a groups LCB items/base.

warmer

warmer

On 10/10/2023 at 6:09 PM, Zxaiercese said:

 

Here's one idea - everything inside your LCB area gets damaged by either a percentage or a flat value to represent time passing. The more often you die before repairing it, the more likely it is to break and crumble with the next respawn. Say if every block takes 100 damage and you don't repair them before dying a couple more times, most of your wooden structures and furniture crumble.

It would be cool if there was a way to create a "remant" style copy of your old base. Maybe by damaging a % of them by replacing them with an applicable style block. Like the burnt and broken pieces in pois.

 

Then again, this doesn't make sense in Multiplayer. In solo it makes perfect sense and is immersive, but in MP, how do you have the fact that other players can be part of your team and that wouldn't make sense to damage a groups LCB items/base.

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