Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
meilodasreh

meilodasreh

8 hours ago, Roland said:

If armor can make injuries and debuffs less likely I don't see a problem with something else making them more likely. There does need to be a wider variety of them

agreed, as long if it doesn't stack too much to become inevitable at some point, like the decrease of critial hit resistance. I like to melee a lot, and said possible snowball effects get too serious too fast.

I'm ok to get a bit beaten up in a good fight, but it must not become a vicious circle where one debuff leads to the next and so on, I guess you know how I mean it.

Might be tough to balance and find the hard but fair middle of it, but probably still possible.

meilodasreh

meilodasreh

8 hours ago, Roland said:

If armor can make injuries and debuffs less likely I don't see a problem with something else making them more likely. There does need to be a wider variety of them

agreed, as long if it doesn't stack too much to become inevitable at some point, like the decrease of critial hit resistance.

×
×
  • Create New...