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warmer

warmer

28 minutes ago, Riamus said:

It isn't that 1% or whatever is too much.  It is that the way they want to charge isn't good.  Based on that video, unreal charges 5% after a threshold is reached and no one is complaining about such a model.  However, unity is doing it in a bad way.  First, they can't accurately track install numbers that don't include reinstalls and just say they estimate (guess) and provide no proof they can do so accurately.  So they can basically charge anything they want.  Second, the percent the devs have to pay scales based on game pricing so a game priced lower will pay a higher percent, which is backwards even if they wanted to charge differently based on game price.  Third, this makes it so that making games free downloads such as through Epic Games or giveaways on Steam and GOG would be a very bad (costly) idea and so you will see fewer devs doing so if they use unity.  Fourth, this could be a very expensive January for devs as any game that has already reached the install threshold and the revenue for the past year is over the threshold for that would have to start paying a significant amount of money that they have not budgeted for.  And, last, as I mentioned before, many devs have low actual income already after paying all existing costs, so having to come up with more money out of nowhere and little choice to avoid it (most can't just switch to something else unless they just started development) will mean some developers will go bankrupt.

 

So, it isn't that 1% or whatever is bad but that the way they are doing it is bad.  A straight price increase or something similar to unreal would not have created the uproar.  When you trap the developers into suddenly needing to pay a lot more money without more than a few months warning when most have no way to avoid it, then that is bad business.

Until you know how they are tracking we are all making a bunch of noise. Not one of us has a real picture on how this works. The best thing to do in this situation is to NOT blow things out of proportion, but there are lots of people making a ton of assumptions.

 

I am coming from the perspective things get tracked correctly, whereas everyone else is "assuming" things are going to be shady.

warmer

warmer

26 minutes ago, Riamus said:

It isn't that 1% or whatever is too much.  It is that the way they want to charge isn't good.  Based on that video, unreal charges 5% after a threshold is reached and no one is complaining about such a model.  However, unity is doing it in a bad way.  First, they can't accurately track install numbers that don't include reinstalls and just say they estimate (guess) and provide no proof they can do so accurately.  So they can basically charge anything they want.  Second, the percent the devs have to pay scales based on game pricing so a game priced lower will pay a higher percent, which is backwards even if they wanted to charge differently based on game price.  Third, this makes it so that making games free downloads such as through Epic Games or giveaways on Steam and GOG would be a very bad (costly) idea and so you will see fewer devs doing so if they use unity.  Fourth, this could be a very expensive January for devs as any game that has already reached the install threshold and the revenue for the past year is over the threshold for that would have to start paying a significant amount of money that they have not budgeted for.  And, last, as I mentioned before, many devs have low actual income already after paying all existing costs, so having to come up with more money out of nowhere and little choice to avoid it (most can't just switch to something else unless they just started development) will mean some developers will go bankrupt.

 

So, it isn't that 1% or whatever is bad but that the way they are doing it is bad.  A straight price increase or something similar to unreal would not have created the uproar.  When you trap the developers into suddenly needing to pay a lot more money without more than a few months warning when most have no way to avoid it, then that is bad business.

Until you know how they are tracking we are all making a bunch of noise. No lt one of us has a real picture on how this works. The best thing to do in this situation is to NOT blow things out of proportion, but there are lots of people making a ton of assumptions.

 

I am coming from the perspective things get tracked correctly, whereas everyone else is "assuming" things are going to be shady.

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