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meganoth

meganoth

2 hours ago, Fanatical_Meat said:

Companies, particularly large companies want recurring revenue far more than one time revenue. Pricing as originally proposed allow them to become Qualcomm a company that holds multiple important patents that relate to networking and mobile devices. As of more than a decade ago they stopped doing anything meaningful and now live quite well off their recurring revenue. This is the goal.

 

Yes, "owning" some market section is practically the goal of most companies. And the patent system is one way to achieve that goal as it works by giving out monopolies.

But unless you have a monopoly on something really "unavoidable" you have a hard time just sitting there like a spider and waiting for the money rolling in.

 

Unity can hope to benefit from the long tail of sales of games already published (if their contracts with developers provide for this option), but if they want too much those developers can as a final option remove those games from the market.

 

Unless Unity finally settles on something reasonable for their customers, their customers will in one way or another cease to be their customers. I am sure Unity came out with this plan months before the actual start so they could feel the waters. We as outsiders to this have a hard time judging whether the 20 cent are irrelevant, reasonable or preposterous to most developers.

 

 

 

meganoth

meganoth

2 hours ago, Fanatical_Meat said:

Companies, particularly large companies want recurring revenue far more than one time revenue. Pricing as originally proposed allow them to become Qualcomm a company that holds multiple important patents that relate to networking and mobile devices. As of more than a decade ago they stopped doing anything meaningful and now live quite well off their recurring revenue. This is the goal.

 

Yes, "owning" some market section is practically the goal of most companies. And the patent system is one way to achieve that goal as it works by giving out monopolies.

But unless you have a monopoly on something really "unavoidable" you have a hard time just sitting there like a spider and waiting for the money rolling in.

 

Unless Unity finally settles on something reasonable for their customers, their customers will in one way or another cease to be their customers. I am sure Unity came out with this plan months before the actual start so they could feel the waters. We as outsiders to this have a hard time judging whether the 20 cent are irrelevant, reasonable or preposterous to most developers.

 

 

 

meganoth

meganoth

1 hour ago, Fanatical_Meat said:

Companies, particularly large companies want recurring revenue far more than one time revenue. Pricing as originally proposed allow them to become Qualcomm a company that holds multiple important patents that relate to networking and mobile devices. As of more than a decade ago they stopped doing anything meaningful and now live quite well off their recurring revenue. This is the goal.

 

Yes, "owning" some market section is practically the goal of most companies. And the patent system is one way to achieve that goal as it works by giving out monopolies.

But unless you have a monopoly on something really "unavoidable" you have a hard time just sitting there like a spider and waiting for the money rolling in.

 

Unless Unity finally settles on something reasonable for their customers, their customers will in one way or another cease to be their customers.

 

 

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