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Pille

Pille

57 minutes ago, meganoth said:

* Essentially this is an issue between Unity and game companies using Unity, not endusers. If anyone doesn't buy a unity game anymore because of this he will hurt the game companies more than Unity. For future games lots of developers might switch to other engines if unity's price policy is too risky or too expensive for them. If they don't change then Unity may be right with their opinion that they didn't charge enough until now.

 

* Still, the announced policy sounds like their brains were clouded by illegal substances when Unity came up with that plan 😉. Or they knew they would get flak anyway and wanted something to backpedal from so the developers would think they achieved something in the end. Sort of like negotiations are always started with extreme positions so the middle ground everyone agrees to eventually is nearer to the wanted result. 

 

* If anyone thinks TFP would switch to whatever engine for 7D2D, forget it. No matter how much it costs in licence fees, switching engines would almost surely cost more, and a lot more time. 7D2D will be released with Unity.

Also they surely have a Unity Pro subscription and will pay less than the .20 cent per installed game.  Statistically most players will have the game installed only once, and even if someone installs the game on virtual machines to harm TFP it would be a drop in an ocean. And Unity can simply add a limit to the maximum installations per user that would have to be payed to make it impossible for an internet mob to perceptibly harm TFP through creating lots of parallel installations.

 

 

I think this view is rather naive (this is not meant to be offensive!). Neither do we know whether individual users can be reliably distinguished, nor do we know what counts as an installation. So we can't foresee how elaborate it is to generate fake installations and/or users. It all depends on the effectiveness of Unity's countermeasures. The consequences are unforeseeable. 

 

Users may suffer from this in the form of delayed releases and canceled/disappearing projects. Of course, I'm not talking about 7 Days here.

Pille

Pille

44 minutes ago, meganoth said:

* Essentially this is an issue between Unity and game companies using Unity, not endusers. If anyone doesn't buy a unity game anymore because of this he will hurt the game companies more than Unity. For future games lots of developers might switch to other engines if unity's price policy is too risky or too expensive for them. If they don't change then Unity may be right with their opinion that they didn't charge enough until now.

 

* Still, the announced policy sounds like their brains were clouded by illegal substances when Unity came up with that plan 😉. Or they knew they would get flak anyway and wanted something to backpedal from so the developers would think they achieved something in the end. Sort of like negotiations are always started with extreme positions so the middle ground everyone agrees to eventually is nearer to the wanted result. 

 

* If anyone thinks TFP would switch to whatever engine for 7D2D, forget it. No matter how much it costs in licence fees, switching engines would almost surely cost more, and a lot more time. 7D2D will be released with Unity.

Also they surely have a Unity Pro subscription and will pay less than the .20 cent per installed game.  Statistically most players will have the game installed only once, and even if someone installs the game on virtual machines to harm TFP it would be a drop in an ocean. And Unity can simply add a limit to the maximum installations per user that would have to be payed to make it impossible for an internet mob to perceptibly harm TFP through creating lots of parallel installations.

 

 

I think this view is rather naive. Neither do we know whether individual users can be reliably distinguished, nor do we know what counts as an installation. So we can't foresee how elaborate it is to generate fake installations and/or users. It all depends on the effectiveness of Unity's countermeasures. The consequences are unforeseeable. 

 

Users may suffer from this in the form of delayed releases and canceled/disappearing projects. Of course, I'm not talking about 7 Days here.

Pille

Pille

22 minutes ago, meganoth said:

* Essentially this is an issue between Unity and game companies using Unity, not endusers. If anyone doesn't buy a unity game anymore because of this he will hurt the game companies more than Unity. For future games lots of developers might switch to other engines if unity's price policy is too risky or too expensive for them. If they don't change then Unity may be right with their opinion that they didn't charge enough until now.

 

* Still, the announced policy sounds like their brains were clouded by illegal substances when Unity came up with that plan 😉. Or they knew they would get flak anyway and wanted something to backpedal from so the developers would think they achieved something in the end. Sort of like negotiations are always started with extreme positions so the middle ground everyone agrees to eventually is nearer to the wanted result. 

 

* If anyone thinks TFP would switch to whatever engine for 7D2D, forget it. No matter how much it costs in licence fees, switching engines would almost surely cost more, and a lot more time. 7D2D will be released with Unity.

Also they surely have a Unity Pro subscription and will pay less than the .20 cent per installed game.  Statistically most players will have the game installed only once, and even if someone installs the game on virtual machines to harm TFP it would be a drop in an ocean. And Unity can simply add a limit to the maximum installations per user that would have to be payed to make it impossible for an internet mob to perceptibly harm TFP through creating lots of parallel installations.

 

 

I think this view is rather naive. Neither do we know whether individual users can be reliably distinguished, nor do we know what counts as an installation. So we can't foresee how elaborate it is to generate fake installations and/or users. It all depends on the effectiveness of Unity's countermeasures. The consequences are unforeseeable. 

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