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meganoth

meganoth

13 hours ago, Riamus said:

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

 

Too bad its offtopic since you hit a very good point. That the 4x4 takes more repair kits because it has more durability is a real killer feature in the negative sense that should be corrected. This isn't just an opinion or matter of taste, this is objectively wrong.

 

I probably would disagree with your other points about the damage being generally too high. Remember how driving the gyrocopter is a mini-game where you can easily crash. Well, driving vehicles offroad is now similar a mini game and something you can't just do while reading in a forum on the side. Drive careless and you'll need more repair kits. Want to drive with your brains off, then use the roads.

 

I do drive with overcharger and at full speed and I seldomly hit stuff offroads when I concentrate on driving. But I also try to avoid driving under big trees and I am always ready to make last millisecond corrections to avoid suddenly popping up obstacles. And I can even drive through the wasteland this way at high speed when I concentrate on driving.

 

But I still occaisonally (or often in the wasteland) hit something popping up that I see too late, just like you. I may have to drive through a big tree and just have to accept that I sometimes will hit something, just like you. But at least on the motorbike I can easily drive to a town 2kms away and back and have lost maybe about 50% which I consider okaish. I can't speak about the 4x4, I never used it much.

 

Maybe for TFP the motorbike IS the offroad vehicle while the 4x4 is the vehicle for roads. If you use the 4x4 mostly offroads, wheeell, except a higher repair bill,

 

1% for going over some curb? That is just some value so that you have to repair your bicycle from time to time because of general wear and tear (IMHO). TFP could have also installed a timed ticking down of the durability whenver you drive but that would naturally look strange if your durability would tick down even on flat road.

 

There is also the possibility that your hardware is slow so obstacles pop out later than usual for you. Do you have >60 FPS when driving? 

 

meganoth

meganoth

13 hours ago, Riamus said:

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

 

Too bad its offtopic since you hit a very good point. That the 4x4 takes more repair kits because it has more durability is a real killer feature in the negative sense that should be corrected. This isn't just an opinion or matter of taste, this is objectively wrong.

 

I probably would disagree with your other points about the damage being generally too high. Remember how driving the gyrocopter is a mini-game where you can easily crash. Well, driving vehicles offroad is now similar a mini game and something you can't just do while reading in a forum on the side. Drive careless and you'll need more repair kits. Want to drive with your brains off, then use the roads.

 

I do drive with overcharger and at full speed and I seldomly hit stuff offroads when I concentrate on driving. But I also try to avoid driving under big trees and I am always ready to make last millisecond corrections to avoid suddenly popping up obstacles. And I can even drive through the wasteland this way at high speed when I concentrate on driving.

 

But I still occaisonally (or often in the wasteland) hit something popping up that I see too late, just like you. I may have to drive through a big tree and just have to accept that I sometimes will hit something, just like you. But at least on the motorbike I can easily drive to a town 2kms away and back and have lost maybe about 50% which I consider okaish. I can't speak about the 4x4, I never used it much.

 

Maybe for TFP the motorbike IS the offroad vehicle while the 4x4 is the vehicle for roads. If you use the 4x4 offroads, wheeell, except a higher repair bill,

 

1% for going over some curb? That is just some value so that you have to repair your bicycle from time to time because of general wear and tear (IMHO). TFP could have also installed a timed ticking down of the durability whenver you drive but that would naturally look strange if your durability would tick down even on flat road.

 

There is also the possibility that your hardware is slow so obstacles pop out later than usual for you. Do you have >60 FPS when driving? 

 

meganoth

meganoth

13 hours ago, Riamus said:

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

 

Too bad its offtopic since you hit a very good point. That the 4x4 takes more repair kits because it has more durability is a real killer feature in the negative sense that should be corrected. This isn't just an opinion or matter of taste, this is objectively wrong.

 

I probably would disagree with your other points about the damage being generally too high. Remember how driving the gyrocopter is a mini-game where you can easily crash. Well, driving vehicles offroad is now similar a mini game and something you can't just do while reading in a forum on the side. Drive careless and you'll need more repair kits. Want to drive with your brains off, then use the roads.

 

I do drive with overcharger and at full speed and I seldomly hit stuff offroads when I concentrate on driving. But I also try to avoid driving under big trees and I am always ready to make last millisecond corrections to avoid suddenly popping up obstacles. And I can even drive through the wasteland this way at high speed when I concentrate on driving.

 

But I still occaisonally (or often in the wasteland) hit something popping up that I see too late, just like you. I may have to drive through a big tree and just have to accept that I sometimes will hit something, just like you. But at least on the motorbike I can easily drive to a town 2kms away and back and have lost maybe about 50% which I consider okaish. I can't speak about the 4x4, I never used it much.

 

1% for going over some curb? That is just some value so that you have to repair your bicycle from time to time because of general wear and tear (IMHO). TFP could have also installed a timed ticking down of the durability whenver you drive but that would naturally look strange if your durability would tick down even on flat road.

 

There is also the possibility that your hardware is slow so obstacles pop out later than usual for you. Do you have >60 FPS when driving? 

 

meganoth

meganoth

13 hours ago, Riamus said:

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

 

Too bad its offtopic since you hit a very good point. That the 4x4 takes more repair kits because it has more durability is a real killer feature in the negative sense that should be corrected. This isn't just an opinion or matter of taste, this is objectively wrong.

 

I probably would disagree with your other points about the damage being generally too high. Remember how driving the gyrocopter is a mini-game where you can easily crash. Well, driving vehicles offroad is now similar a mini game and something you can't just do while reading in a forum on the side. Drive careless and you'll need more repair kits. Want to drive with your brains off, then use the roads.

 

I do drive with overcharger and at full speed and I seldomly hit stuff offroads when I concentrate on driving. But I also try to avoid driving under big trees and I am always ready to make last millisecond corrections to avoid suddenly popping up obstacles. And I can even drive through the wasteland this way at high speed when I concentrate on driving.

 

But I still occaisonally (or often in the wasteland) hit something popping up that I see too late, just like you. I may have to drive through a big tree and just have to accept that I sometimes will hit something, just like you. But at least on the motorbike I can easily drive to a town 2kms away and back and have lost maybe about 50% which I consider okaish. I can't speak about the 4x4, I never used it much anyway.

 

1% for going over some curb? That is just some value so that you have to repair your bicycle from time to time because of general wear and tear (IMHO). TFP could have also installed a timed ticking down of the durability whenver you drive but that would naturally look strange if your durability would tick down even on flat road.

 

There is also the possibility that your hardware is slow so obstacles pop out later than usual for you. Do you have >60 FPS when driving? 

 

meganoth

meganoth

13 hours ago, Riamus said:

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

 

Too bad its offtopic since you hit a very good point. That the 4x4 takes more repair kits because it has more durability is a real killer feature in the negative sense that should be corrected. This isn't just an opinion or matter of taste, this is objectively wrong.

 

I probably would disagree with your other points about the damage being generally too high. Remember how driving the gyrocopter is a mini-game where you can easily crash. Well, driving vehicles offroad is now similar a mini game and something you can't just do while reading in a forum on the side. Drive careless and you'll need more repair kits. Want to drive with your brains off, then use the roads.

 

I do drive with overcharger and at full speed and I seldomly hit stuff offroads when I concentrate on driving. But I also try to avoid driving under big trees and I am always ready to make last millisecond corrections to avoid suddenly popping up obstacles. And I can even drive through the wasteland this way at high speed when I concentrate on driving.

 

But I still occaisonally (or often in the wasteland) hit something popping up that I see too late, just like you. I may have to drive through a big tree and just have to accept that I sometimes will hit something, just like you. But at least on the motorbike I can easily drive to a town 2kms away and back and have lost maybe about 50% which I consider okaish. I can't speak about the 4x4, I never used it much anyway.

 

1% for going over some curb? That is just some value so that you have to repair your bicycle from time to time because of general wear and tear (IMHO). TFP could have also installed a timed ticking down of the durability whenver you drive but that would naturally look strange if your durability would tick down even on flat road.

 

 

 

meganoth

meganoth

12 hours ago, Riamus said:

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

 

Too bad its offtopic since you hit a very good point. That the 4x4 takes more repair kits because it has more durability is a real killer feature in the negative sense that should be corrected. This isn't just an opinion or matter of taste, this is objectively wrong.

 

I probably would disagree with your other points about the damage being generally too large. Remember how driving the gyrocopter is a mini-game where you can easily crash. Well, driving vehicles offroad is now similar and something you can't just do while reading in a forum on the side. Drive careless and you'll need more repair kits. Want to drive with your brains off, then use the roads.

 

I do drive with overcharger and at full speed and I seldomly hit stuff offroads when I concentrate on driving. But I also try to avoid driving under big trees and I am always ready to make last millisecond corrections to avoid suddenly popping up obstacles. And I can even drive through the wasteland this way at high speed when I concentrate on driving.

 

But I still occaisonally (or often in the wasteland) hit something popping up that I see too late, just like you. I may have to drive through a big tree and just have to accept that I sometimes will hit something, just like you. But at least on the motorbike I can easily drive to a town 2kms away and back and have lost maybe about 50% which I consider okaish. I can't speak about the 4x4, I never used it much anyway.

 

1% for going over some curb? That is just some value so that you have to repair your bicycle from time to time because of general wear and tear (IMHO). TFP could have also installed a timed ticking down of the durability whenver you drive but that would naturally look strange if your durability would tick down even on flat road.

 

 

 

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