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Riamus

Riamus

1 hour ago, Roland said:

 

It's not your opinion that the change sucks that is dramatic. It was your wording that came across a bit over the top. Of course it's still your opinion even if I think you were laying it on a bit thick and sure there are others besides you that don't like the change. I'd be perfectly happy if they make it take longer for your vehicle to degrade but personally I don't think it degrades that quickly anyway from my own experience. Perhaps you and others who are describing the frequency of which you have to make repairs are understating what you actually mean by "crazy driving". 

 

<shrug>

 

As far as ragdolling vs red mist I like both. I'd like to see both for variety. 

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

 

We are rather off topic now, so probably should get back to the magazines.  😁

Riamus

Riamus

4 minutes ago, Roland said:

 

It's not your opinion that the change sucks that is dramatic. It was your wording that came across a bit over the top. Of course it's still your opinion even if I think you were laying it on a bit thick and sure there are others besides you that don't like the change. I'd be perfectly happy if they make it take longer for your vehicle to degrade but personally I don't think it degrades that quickly anyway from my own experience. Perhaps you and others who are describing the frequency of which you have to make repairs are understating what you actually mean by "crazy driving". 

 

<shrug>

 

As far as ragdolling vs red mist I like both. I'd like to see both for variety. 

Well, let's just look at some specifics then.  Driving over a curb that is almost flat with the ground can cause 1% or more damage even on a minibike without supercharger or even a bicycle.  That alone is crazy even though it is a small amount.  Damage without a supercharger takes up to at least 20%.  With a supercharger, a single hit can be even higher.  This means that even if you are driving normally but at fill speed (with shift) and a supercharger, if something like an ore node comes out of nowhere because there is a delay in loading for some reason, you can take more than a quarter of your vehicle durability.  I've had minor changes in terrain cause me to take damage even when you can't really see that there even is a difference unless you are standing still.  If you drive under a tree, which is often required if offroading through a town, it is common to find a rock or other item hidden under it or just past it.  And these aren't even considering doing any crazy driving unless you count driving fast or driving offroad to be crazy.  If I want to run through something, I'll take significant damage from just one hit.  If you do this 4 times, you are probably at 0% durability without repairs.  That means regular repairs if you don't want to drive slowly everywhere.  Can you avoid it and drive as carefully as in real life?  Of course.  But I don't play a zombie game for realism.

 

I would be very interested in seeing the numbers of people who used 4x4s in A20 compared to in A21.  I would be very surprised if the number hasn't decreased significantly (probably by at least half) due to the amount of repairs it needs because of its width and the increased damage.  And this doesn't even get into the fact that damage is a percent of max durability rather than a set damage based on speed.  So a 4x4 with the extra durability takes much more actual damage for the exact same hit and speed as any other vehicle.  And repair kits aren't percent based so you have to do more repairs for a vehicle with greater durability than for one with less for the same amount of hits at the same speed.  That alone just doesn't make sense.

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