2 hours ago, zombiehunter said:True but I wouldn't imagine it would be too difficult to offer the user a choice: "You have smelted materials in the forge. Picking it up would cause you to lose these materials. Continue? Yes/No."
Without that I still think it's a bad design decision.
Excellent idea! That is the solution. Thanks very much.
Everybody is a gamedesigner nowadays right?
Translation: i dont like something so i just call it "bad game design"
Sigh...