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YourMirror

YourMirror

2 hours ago, zombiehunter said:

True but I wouldn't imagine it would be too difficult to offer the user a choice:  "You have smelted materials in the forge.  Picking it up would cause you to lose these materials.  Continue?  Yes/No."

 

Without that I still think it's a bad design decision.

Excellent idea!  That is the solution.  Thanks very much.

Everybody is a gamedesigner nowadays right?

 

Translation: i dont like something so i just call it "bad game design"

 

Sigh...

YourMirror

YourMirror

2 hours ago, zombiehunter said:

True but I wouldn't imagine it would be too difficult to offer the user a choice:  "You have smelted materials in the forge.  Picking it up would cause you to lose these materials.  Continue?  Yes/No."

 

Without that I still think it's a bad design decision.

Excellent idea!  That is the solution.  Thanks very much.

Everybody is a gamedesigner nowadays right?

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