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warmer

warmer

7 hours ago, Kyoji said:

There are ways to increase difficulty without adding such mechanics of zombies spawning on triggers. It's immersion breaking to see the zombies spawn right before your eyes and it's not much more difficult to force trigger zombie spawns once you know the mechanic. It also ruins much of the luster behind an entire perk tree as many new POIs abuse the trigger mechanic making them impossible to utilize stealth.

I use stealth and have never felt it was ruined by this because you can't stealth your scent. This is a fundamental aspect of how all creatures identify prey in the when they can't see them.

 

That aside, stealth with immunity to be detected would completely ruin this game in terms of difficulty. It's really easy to make your way through a POI without triggering a single sleeper, all without a single point in stealth if you take your time. Without ambushes, my same point remains. All the difficulty is sucked out of it.

 

For me cranking up the HP/lessing damage down doesn't increase difficulty, it just makes things bullet sponges which I can't stand in games. It's not harder, it's annoying. That is just a lack of creativity in enemy/gameplay balance. 

 

The hardest part of this game has always been time management. How you spend your time is the most difficult choice when you play solo and that is me 95% of the time.

warmer

warmer

7 hours ago, Kyoji said:

There are ways to increase difficulty without adding such mechanics of zombies spawning on triggers. It's immersion breaking to see the zombies spawn right before your eyes and it's not much more difficult to force trigger zombie spawns once you know the mechanic. It also ruins much of the luster behind an entire perk tree as many new POIs abuse the trigger mechanic making them impossible to utilize stealth.

I use stealth and have never felt it was ruined by this you can stealth your scent. This is a fundamental aspect of how all creatures identify prey in the when they can't see them.

 

That aside, stealth with immunity to be detected would completely ruin this game in terms of difficulty. It's really easy to make your way through a POI without triggering a single sleeper, all without a single point in stealth if you take your time. Without ambushes, my same point remains. All the difficulty is sucked out of it.

 

For me cranking up the HP/lessing damage down doesn't increase difficulty, it just makes things bullet sponges which I can't stand in games. It's not harder, it's annoying. That is just a lack of creativity in enemy/gameplay balance. 

 

The hardest part of this game has always been time management. How you spend your time is the most difficult choice when you play solo and that is me 95% of the time.

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