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vbnet3d

vbnet3d

Based on conversation with @zztong, I made the following additions and changes:

 

  • Added the option to split proximity checks into horizontal and vertical checks. This means that you can have only one or two floors spawn in at a time in a large multi-story POI if desired
  • Added the option to only spawn zombies if the player is within the bounds of the POI. This reduces spawning of volumes in neighboring POIs. Useful in big cities.
  • If a player is in a vehicle, the vehicle must be within the bounds of the POI to spawn zombies, as above. This reduces the spawns you get while driving through crowded areas.
  • If the spawn radius is 15 units or fewer, the corners of the SleeperVolume are also used for proximity checks, in addition to the center of the volume. While this adds more points to check, it also ensures that larger volumes don't suddenly spawn in when the player is inside them.
vbnet3d

vbnet3d

Based on conversation with @zztong, I made the following additions and changes:

 

  • Added the option to split proximity checks into horizontal and vertical checks. This means that you can have only one or two floors spawn in at a time in a large multi-story POI if desired
  • Added the option to only spawn zombies if the player is within the bounds of the POI. This reduces spawning of volumes in neighboring POIs. Useful in big cities.
  • If a player is in a vehicle, the vehicle must be within the bounds of the POI to spawn zombies, as above. This reduces the spawns you get while driving through crowded areas.
  • If the spawn radius is 15 units or fewer, the corners of the SleeperVolume are also used for proximity checks
vbnet3d

vbnet3d

Based on conversation with @zztong, I made the following additions and changes:

 

  • Added the option to split proximity checks into horizontal and vertical checks. This means that you can have only one or two floors spawn in at a time in a large multi-story POI if desired
  • Added the option to only spawn zombies if the player is within the bounds of the POI. This reduces spawning of volumes in neighboring POIs. Useful in big cities.
  • If a player is in a vehicle, the vehicle must be within the bounds of the POI to spawn zombies, as above. This reduces the spawns you get while driving through crowded areas.
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