21 hours ago, doughphunghus said:" But also ive been literally trying to "play it real" which means things like:
- storage/storage cheats need to be placed on the floor/tables, and are not to be stacked unrealistically
- campfire must go on a stone/concrete floor or near/in a fireplace. If one does not exist, i mist retrofit one in.
- campfire/forge require a chimney (made or part of the building)- i have to have a room for sleeping.
- cold food/drinks have to go in appropriate storage/etc.
I like playing this way because I use 7d2d as a walking dead simulator, I like having something less arcade like. This is why I am not a huge fan of the overhaul mods that add a bunch sci Fi / magic elements. While I think things like Darkness Falls are incredible for the scope and work that has been put into, it just takes it too far out of the setting I want to play in.
18 hours ago, Abusimplea said:
I use or used switchable paths (hatches), .
Oh that is a really cool concept being able to dynamically change the pathing taken on the fly. Thanks for the idea!