14 hours ago, ShowerHour said:did you end up changing the damage values for yourself? if so, could you possibly post it or send me what you did? i'm also using your bundle edits.
Yes, I did. It is a change in the items.xml
Basically, changed:
<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
To have different values for different tiers of TC and BC rifles.
Here are the values in a table.
Weapon Type | Weapon Tier | value |
---|---|---|
Tactical Carbine | 1 | -7 |
Tactical Carbine | 2 | -4.36 |
Tactical Carbine | 3 | -1.51 |
Tactical Carbine | 4 | 1.57 |
Battle Carbine | 1 | -7 |
Battle Carbine | 2 | -3.7 |
Battle Carbine | 3 | -0.07 |
Battle Carbine | 4 | 3.92 |
In other words, the edit for Battle Carbine T4, is editing the entity damage (operation="base_add") to:
<passive_effect name="EntityDamage" operation="base_add" value="3.92" tags="perkMachineGunner"/>
If you are using the ammo bundle xml edit already, then this should be both edits in the same file.