22 minutes ago, SylenThunder said:
First things... You're renting from Nitrado, and using a 12k world. Does the level of your sub from them include 24-32GB RAM? 16GB is going to be pretty tight.
I would disable distant rendering in the server config. That will help out with RAM utilization.
I see this error after a player disconnects.
2023-07-30T13:22:02 29866.362 ERR Save PlayerData file: The process cannot access the file 'C:\SERVICES\ni822678_1_SHARE\ftproot\sevendaysexperimental\Saves\Old Ziweuro Valley\ZombieMoo\Player\EOS_0002cc0255d94fa2835680d09b1846df.ttp.tmp' because it is being used by another process. at System.IO.FileSystem.DeleteFile (System.String fullPath) [0x0001a] in <03bd9b261dff4c2b8b568aca27f561b2>:0 at System.IO.File.Delete (System.String path) [0x00014] in <03bd9b261dff4c2b8b568aca27f561b2>:0 at SdFile.Delete (System.String path) [0x00011] in <054959adb6ea4346875067fe5397b69b>:0 at PlayerDataFile.Save (System.String _dir, System.String _playerName) [0x00072] in <054959adb6ea4346875067fe5397b69b>:0Not sure why that would happen unless the client and save folders were not properly excluded, or if something external was accessing the file.
I see it happen a few times, and could cause issues with trying to load player data when they are joining.
this is server config file, SaveGameFolder and UserDataFolder should be same location right?
Do you know how i can fix this error you highlighted?
<?xml version="1.0"?>
<ServerSettings>
<property name="ServerName" value="Gamers Hub" />
<property name="ServerDescription" value="A 7 Days to Die server" />
<property name="Region" value="Europe" />
<property name="Language" value="English" />
<property name="ServerPort" value="25100" />
<property name="ServerVisibility" value="2" />
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking" />
<property name="ServerMaxPlayerCount" value="10" />
<property name="ServerReservedSlots" value="0" />
<property name="ServerReservedSlotsPermission" value="100" />
<property name="ServerAdminSlots" value="0" />
<property name="ServerAdminSlotsPermission" value="0" />
<property name="TelnetEnabled" value="false" />
<property name="TelnetPort" value="25160" />
<property name="TelnetFailedLoginLimit" value="10" />
<property name="TelnetFailedLoginsBlocktime" value="10" />
<property name="TerminalWindowEnabled" value="true" />
<property name="AdminFileName" value="serveradmin.xml" />
<property name="EACEnabled" value="false" />
<property name="HideCommandExecutionLog" value="0" />
<property name="MaxUncoveredMapChunksPerPlayer" value="131072" />
<property name="PersistentPlayerProfiles" value="false" />
<property name="GameWorld" value="RWG" />
<property name="WorldGenSeed" value="woolie" />
<property name="WorldGenSize" value="12288" />
<property name="GameName" value="ZombieMoo" />
<property name="GameMode" value="GameModeSurvival" />
<property name="GameDifficulty" value="3" />
<property name="BlockDamagePlayer" value="100" />
<property name="BlockDamageAI" value="100" />
<property name="BlockDamageAIBM" value="100" />
<property name="XPMultiplier" value="100" />
<property name="PlayerSafeZoneLevel" value="5" />
<property name="PlayerSafeZoneHours" value="5" />
<property name="BuildCreate" value="false" />
<property name="DayNightLength" value="60" />
<property name="DayLightLength" value="18" />
<property name="DropOnDeath" value="3" />
<property name="DropOnQuit" value="0" />
<property name="BedrollDeadZoneSize" value="15" />
<property name="MaxSpawnedZombies" value="64" />
<property name="MaxSpawnedAnimals" value="50" />
<property name="EnemySpawnMode" value="true" />
<property name="EnemyDifficulty" value="0" />
<property name="ZombieFeralSense" value="0" />
<property name="ZombieMove" value="0" />
<property name="ZombieMoveNight" value="2" />
<property name="ZombieFeralMove" value="3" />
<property name="ZombieBMMove" value="3" />
<property name="BloodMoonFrequency" value="20" />
<property name="BloodMoonRange" value="0" />
<property name="BloodMoonWarning" value="4" />
<property name="BloodMoonEnemyCount" value="8" />
<property name="LootAbundance" value="100" />
<property name="LootRespawnDays" value="7" />
<property name="AirDropFrequency" value="72" />
<property name="AirDropMarker" value="false" />
<property name="PartySharedKillRange" value="100" />
<property name="PlayerKillingMode" value="2" />
<property name="LandClaimCount" value="3" />
<property name="LandClaimSize" value="41" />
<property name="LandClaimDeadZone" value="30" />
<property name="LandClaimExpiryTime" value="7" />
<property name="LandClaimDecayMode" value="0" />
<property name="LandClaimOnlineDurabilityModifier" value="4" />
<property name="LandClaimOfflineDurabilityModifier" value="4" />
<property name="LandClaimOfflineDelay" value="0" />
<property name="DynamicMeshEnabled" value="true" />
<property name="DynamicMeshLandClaimOnly" value="true" />
<property name="DynamicMeshLandClaimBuffer" value="3" />
<property name="DynamicMeshMaxItemCache" value="3" />
<property name="TwitchServerPermission" value="90" />
<property name="TwitchBloodMoonAllowed" value="false" />
<property name="SaveGameFolder" value="C:\SERVICES\ni822678_1_SHARE\ftproot\sevendaysexperimental\Saves" />
<property name="UserDataFolder" value="C:\SERVICES\ni822678_1_SHARE\ftproot\sevendaysexperimental\Saves" />
<property name="WebDashboardPort" value="25150" />
<property name="MaxQueuedMeshLayers" value="1000" />
<property name="MaxChunkAge" value="-1" />
<property name="AllowSpawnNearBackpack" value="true" />
<property name="WebDashboardEnabled" value="false" />
<property name="EnableMapRendering" value="false" />
<property name="ServerMaxWorldTransferSpeedKiBs" value="512" />
<property name="BedrollExpiryTime" value="45" />
<property name="ServerMaxAllowedViewDistance" value="12" />
<property name="TelnetPassword" value="" />
</ServerSettings>