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Scyris

Scyris

6 minutes ago, pApA^LeGBa said:

@Scyris Yeah vultures are flying death threats now. There is a bunch of rooftop end fights so you have not much room and time to recover if one of them gets you.

 

Also the bleeding seems to drain your health much faster now.

 

There is also (sometimes) a delay when using a bandage before it heals the bleed, so you often can take 5-10 health damage just during the bandage animation before it actually cures the bleed, gotta watch out for that too. Unsure if its a bug or not, but I never seen it do this till a21 so who knows. Never was like that till a21. Oh yeah a21 has some vulture sleepers in some really jerk move spots as well, as you usually have basically no where to dodge so its either land the hit and kill it, or most likely end up with 3-4 debuffs if it hits you once. Some of them even spawn as close as 2-3 blocks away, so you have basically no time to switch weapons as you'll get hit during the switch.

Scyris

Scyris

5 minutes ago, pApA^LeGBa said:

@Scyris Yeah vultures are flying death threats now. There is a bunch of rooftop end fights so you have not much room and time to recover if one of them gets you.

 

Also the bleeding seems to drain your health much faster now.

 

There is also a delay when using a bandage before it heals the bleed, so you often can take 5-10 health damage just during the bandage animation before it actually cures the bleed, gotta watch out for that too. Unsure if its a bug or not, but I never seen it do this till a21 so who knows. Never was like that till a21. Oh yeah a21 has some vulture sleepers in some really jerk move spots as well, as you usually have basically no where to dodge so its either land the hit and kill it, or most likely end up with 3-4 debuffs if it hits you once. Some of them even spawn as close as 2-3 blocks away, so you have basically no time to switch weapons as you'll get hit during the switch.

Scyris

Scyris

2 minutes ago, pApA^LeGBa said:

@Scyris Yeah vultures are flying death threats now. There is a bunch of rooftop end fights so you have not much room and time to recover if one of them gets you.

 

Also the bleeding seems to drain your health much faster now.

 

There is also a delay when using a bandage before it heals the bleed, so you often can take 5-10 health damage just during the bandage animation before it actually cures the bleed, gotta watch out for that too. Never was like that till a21. Oh yeah a21 has some vulture sleepers in some really jerk move spots, as you usually have basically no where to dodge so its either land the hit and kill it, or most likely end up with 3-4 debuffs if it hits you once. Some of them even spawn as close as 2-3 blocks away, so you have basically no time to switch weapons as you'll get hit during the switch.

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