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BFT2020

BFT2020


Divided by an extra quality level

+/- 20% is a large random variation range.  Entity damage was change to only +/- 2% random variation in order to minimize the overlap between the quality levels.

 

And the effect gets larger as the Q level increases

 

20% of durability at Q1 is +/- 60 while 20% at Q6 is +/- 130.  When the quality levels are only around 70 difference as you increase quality levels, you are going to see this occurring.

 

Range has the same +/- 20% variation in it.

BFT2020

BFT2020

+/- 20% is a large random variation range.  Entity damage was change to only +/- 2% random variation in order to minimize the overlap between the quality levels.

 

And the effect gets larger as the Q level increases

 

20% of durability at Q1 is +/- 60 while 20% at Q6 is +/- 130.  When the quality levels are only around 58 difference as you increase quality levels, you are going to see this occurring.

 

Range has the same +/- 20% variation in it.

BFT2020

BFT2020

+/- 20% is a large random variation range is also a large random variation range.  Entity damage was change to only +/- 2% random variation in order to minimize the overlap between the quality levels.

 

And the effect gets larger as the Q level increases

 

20% of durability at Q1 is +/- 60 while 20% at Q6 is +/- 130.  When the quality levels are only around 58 difference as you increase quality levels, you are going to see this occurring.

 

Range has the same +/- 20% variation in it.

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