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pApA^LeGBa

pApA^LeGBa

6 minutes ago, theFlu said:

It might not just be RNG, it might be a playstyle difference. One group spends a lot of time in the forest, another pushes for wasteland day 1. The wasteland group will have a massive quality increase and thus will way more likely find those good gubs to overrun the crafting side.

 

Forest/Burnt Forest (custom map not even sure if burnt has a higher lootstage, it´s half a skull) no wasteland/snow/desert involved. Loot/rewards can be OP af. For loot the POI lootstage seems way to high to keep up with the character progression if you keep questing wich the water and crafting skills changes make you do.

pApA^LeGBa

pApA^LeGBa

5 minutes ago, theFlu said:

It might not just be RNG, it might be a playstyle difference. One group spends a lot of time in the forest, another pushes for wasteland day 1. The wasteland group will have a massive quality increase and thus will way more likely find those good gubs to overrun the crafting side.

 

Forest/Burnt Forest (custom map) no wasteland/snow/desert involved. Loot/rewards can be OP af. For loot the POI lootstage seems way to high to keep up with the character progression if you keep questing wich the water and crafting skills changes make you do.

pApA^LeGBa

pApA^LeGBa

Just now, theFlu said:

It might not just be RNG, it might be a playstyle difference. One group spends a lot of time in the forest, another pushes for wasteland day 1. The wasteland group will have a massive quality increase and thus will way more likely find those good gubs to overrun the crafting side.

 

Forest/Burnt Forest (custom map) no wasteland/snow/desert involved. Loot/rewards can be OP af. For loot the POI lootstage seems way to high to keep up with the character progression.

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