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meganoth

meganoth

On 7/14/2023 at 6:55 PM, theFlu said:

Oh hey, something we agree on the first pass. The testing part that is.

 

The shovels, weeeelll. ;) There's 18 tiers of shovel in this game. I like the idea in principle, absolutely but .. I don't think I like shoveling quite that much :D

 

As in: having 18 noticeable steps in shovels would make for quite the gap between day 1 Buried Supplies and the Final Form For Forge Filling Funsies - if the last upgrade still needs to feel like an upgrade, at least the second to last can't be one-shotting Topsoil. Or there would need to be some sort of gun-safes-for-shovels, big HP blocks you'd want to repeatedly be working on. Return of the zombie corpses, just with 2500 HP?

 

If you'd go for random-but-noticeable, the amount of swings-on-average would still need to go down by a half per swing, at least. That'd put a q1 stone shovel in the vicinity of 9-10 swings on Topsoil. It's not That far off atm, but it sounds a little high. That's just for the base shovel, Miner69er would be bypassing tiers and if left as such, the shovels would again cap before the last upgrades. Don't know if that would be a problem, but at least in principle that would mean the tool-specialist not getting anything from the upgrades or the skill, whichever they want to whine about... :)

 

I used shovels as an example, but the same happens with pickaxe and mining blocks and that is where it would be more important. You also don't think you like mining that much? I know players who do.

 

I never said that the 18 steps would need to be immediately noticable and I don't want to extend minimum and maximum damage of the current tools. Since the random damage on top would be plus or minus, even if you are generally one-shotting blocks you might still get blocks where you need two hits because you rolled a big minus value with your first hit. And then another step might get you to less or even no two-shotting. And even if the highest levels with full miner69er don't make much difference anymore, many levels inbetween would.

 

Likely a player would notice when the "switching point" is near between 3-hitting and 2-hitting a block, or 2-hitting and 1-hitting a block. Because at that time he would notice a few blocks needing less hits. And once he switches to a pickaxe one or two quality steps higher he would notice that blocks are now more frequently needing fewer hits.

Even if that effect is small he would probably realize that every quality step means less 3-hitting and more 2-hitting. And generally that every step helps now being faster at mining

 

 

meganoth

meganoth

On 7/14/2023 at 6:55 PM, theFlu said:

Oh hey, something we agree on the first pass. The testing part that is.

 

The shovels, weeeelll. ;) There's 18 tiers of shovel in this game. I like the idea in principle, absolutely but .. I don't think I like shoveling quite that much :D

 

As in: having 18 noticeable steps in shovels would make for quite the gap between day 1 Buried Supplies and the Final Form For Forge Filling Funsies - if the last upgrade still needs to feel like an upgrade, at least the second to last can't be one-shotting Topsoil. Or there would need to be some sort of gun-safes-for-shovels, big HP blocks you'd want to repeatedly be working on. Return of the zombie corpses, just with 2500 HP?

 

If you'd go for random-but-noticeable, the amount of swings-on-average would still need to go down by a half per swing, at least. That'd put a q1 stone shovel in the vicinity of 9-10 swings on Topsoil. It's not That far off atm, but it sounds a little high. That's just for the base shovel, Miner69er would be bypassing tiers and if left as such, the shovels would again cap before the last upgrades. Don't know if that would be a problem, but at least in principle that would mean the tool-specialist not getting anything from the upgrades or the skill, whichever they want to whine about... :)

 

I used shovels as an example, but the same happens with pickaxe and mining blocks and that is where it would be more important. You also don't think you like mining that much? I know players who do.

 

I never said that the 18 steps would need to be immediately noticable and I don't want to extend minimum and maximum damage of the current tools. Since the random damage on top would be plus or minus, even if you are generally one-shotting blocks you might still get blocks where you need two hits because you rolled a big minus value with your first hit. And then another step might get you to less or even no two-shotting. And even if the highest levels with full miner69er don't make much difference anymore, many levels inbetween would.

 

Likely a player would notice when the "switching point" is near between 3-hitting and 2-hitting a block, or 2-hitting and 1-hitting a block. Because at that time he would notice a few blocks needing less hits. And once he switches to a pickaxe one or two quality steps higher he would notice that blocks are now more frequently needing fewer hits.

Even if that effect is small he would probably realize that every quality step means less 3-hitting and more 2-hitting. And generally that every step helps now.

 

 

meganoth

meganoth

On 7/14/2023 at 6:55 PM, theFlu said:

Oh hey, something we agree on the first pass. The testing part that is.

 

The shovels, weeeelll. ;) There's 18 tiers of shovel in this game. I like the idea in principle, absolutely but .. I don't think I like shoveling quite that much :D

 

As in: having 18 noticeable steps in shovels would make for quite the gap between day 1 Buried Supplies and the Final Form For Forge Filling Funsies - if the last upgrade still needs to feel like an upgrade, at least the second to last can't be one-shotting Topsoil. Or there would need to be some sort of gun-safes-for-shovels, big HP blocks you'd want to repeatedly be working on. Return of the zombie corpses, just with 2500 HP?

 

If you'd go for random-but-noticeable, the amount of swings-on-average would still need to go down by a half per swing, at least. That'd put a q1 stone shovel in the vicinity of 9-10 swings on Topsoil. It's not That far off atm, but it sounds a little high. That's just for the base shovel, Miner69er would be bypassing tiers and if left as such, the shovels would again cap before the last upgrades. Don't know if that would be a problem, but at least in principle that would mean the tool-specialist not getting anything from the upgrades or the skill, whichever they want to whine about... :)

 

I used shovels as an example, but the same happens with pickaxe and mining blocks and that is where it would be more important. You also don't think you like mining that much? I know players who do.

 

I never said that the 18 steps would need to be immediately noticable and I don't want to extend minimum and maximum damage of the current tools. Since the random damage on top would be plus or minus, even if you are generally one-shotting blocks you might still get blocks where you need two hits because you rolled a big minus value with your first hit. And then another step might get you to less or even no two-shotting. And even if the highest levels with full miner69er don't make much difference anymore, many levels inbetween would.

 

Likely a player would notice when the "switching point" is near between 3-hitting and 2-hitting a block, or 2-hitting and 1-hitting a block. Because at that time he would notice a few blocks needing less hits. And once he switches to a pickaxe one or two quality steps higher he would notice that blocks are now more frequently needing fewer hits.

Even if that effect is small he would probably realize that every quality step means less 3-hitting and more 2-hitting.

 

 

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