Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
The_Great_Sephiroth

The_Great_Sephiroth


Spelling

6 hours ago, Roland said:

 

I'm not defending the triggers but I would like to understand this statement. There is no achievement to be earned by 100% stealthing a POI. There is no punishment if you don't and no reward if you do. So how does stepping onto the roof into an ambush make the entire trip up previous to that mean nothing? 

 

The way I see it you were able to enjoy stealth gameplay for 95% of the entire trip which means it was meaningful and you were enjoying the benefits of your perks and that playstyle. You got to play that way for most of the trip.

 

Now if there were bonus rewards for remaining in stealth for the entire 100% and an ambush trigger made accomplishing that impossible then I would be in complete agreement that the rooftop made your entire stealth trip meaningless since you would fail those bonuses.

 

If you were only able to stealth for less than 50% of your trip I could see that as wasted points on stealth since in less than half of every case you were getting no benefit from your points. But you stealth-tripped the whole thing until the roof. You got majority benefit by a huge margin. 

 

What if the ambush had happened at the start of the quest when you first entered and then after cleaning that up the whole rest of the POI was able to be finished through stealth? Would the 5% ambushing at the beginning feel better than the 5% ambushing at the end?

 

Again, I agree completely that there needs to be some adjustments applied to stealth and triggers and spawn volumes in general. But I think it is also clear that the developers aren't interested in creating POIs that can be stealthed 100% and that they want a few ambush situations to mix things up. But as long as they don't add rewards or penalties dependent upon stealthing an entire quest I don't see why if your stealth doesn't work in a couple of situations it invalidates stealth for all situations.

 

 

I agree with this. But nobody is going to agree on the definition of "over-use" haha :)

Roland, I was referring to a newer POI that had excessive use of the triggers. Every other room I was being attacked by six or eight just because I was there. In other words, the POI was designed for Rambo or Conan. I survived, but I try to conserve my ammo for horde nights, not POIs.

The_Great_Sephiroth

The_Great_Sephiroth

6 hours ago, Roland said:

 

I'm not defending the triggers but I would like to understand this statement. There is no achievement to be earned by 100% stealthing a POI. There is no punishment if you don't and no reward if you do. So how does stepping onto the roof into an ambush make the entire trip up previous to that mean nothing? 

 

The way I see it you were able to enjoy stealth gameplay for 95% of the entire trip which means it was meaningful and you were enjoying the benefits of your perks and that playstyle. You got to play that way for most of the trip.

 

Now if there were bonus rewards for remaining in stealth for the entire 100% and an ambush trigger made accomplishing that impossible then I would be in complete agreement that the rooftop made your entire stealth trip meaningless since you would fail those bonuses.

 

If you were only able to stealth for less than 50% of your trip I could see that as wasted points on stealth since in less than half of every case you were getting no benefit from your points. But you stealth-tripped the whole thing until the roof. You got majority benefit by a huge margin. 

 

What if the ambush had happened at the start of the quest when you first entered and then after cleaning that up the whole rest of the POI was able to be finished through stealth? Would the 5% ambushing at the beginning feel better than the 5% ambushing at the end?

 

Again, I agree completely that there needs to be some adjustments applied to stealth and triggers and spawn volumes in general. But I think it is also clear that the developers aren't interested in creating POIs that can be stealthed 100% and that they want a few ambush situations to mix things up. But as long as they don't add rewards or penalties dependent upon stealthing an entire quest I don't see why if your stealth doesn't work in a couple of situations it invalidates stealth for all situations.

 

 

I agree with this. But nobody is going to agree on the definition of "over-use" haha :)

Roland, I was referring to a newer POI that had excessive use of the triggers. Every other room I was being attacked by six or eight just because I was there. In other words, the POPI was designed for Rambo or Conan. I survived, but I try to conserve my ammo for horde nights, not POIs.

×
×
  • Create New...