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khzmusik

khzmusik

22 hours ago, Max Headroom said:

We're very interested in trying your Biome Progression mod. One question.

 

To make the final trader be in the wasteland we will enable that last section of xml. Should we then disable the preceding section also dealing with tier5_nexttrader ?

 

TIA

 

Max Headroom

 

No, you shouldn't remove the existing tier5_nexttrader code. That code appends the "biome_filter" variable, which is needed.

 

The commented-out code includes this:

 

<set xpath="/quests/quest[@id='tier5_nexttrader']/variable[@name='biome_filter']/@value">wasteland</set>

 

That will change the value of the "biome_filter" variable to "wasteland".

 

An alternative is to replace the existing tier5_nexttrader code with this:

 

<append xpath="/quests/quest[@id='tier5_nexttrader']">
    <variable name="biome_filter_type" value="OnlyBiome" />
    <variable name="biome_filter" value="wasteland" />
</append>

 

But, I figured that it would be easier for people to just remove comments.

khzmusik

khzmusik

22 hours ago, Max Headroom said:

We're very interested in trying your Biome Progression mod. One question.

 

To make the final trader be in the wasteland we will enable that last section of xml. Should we then disable the preceding section also dealing with tier5_nexttrader ?

 

TIA

 

Max Headroom

 

No, you shouldn't remove the tier5_nexttrader code. That code appends the "biome_filter" variable, which is needed.

 

The commented-out code includes this:

 

<set xpath="/quests/quest[@id='tier5_nexttrader']/variable[@name='biome_filter']/@value">wasteland</set>

 

That will change the value of the "biome_filter" variable to "wasteland".

 

An alternative is to replace the existing tier5_nexttrader code with this:

 

<append xpath="/quests/quest[@id='tier5_nexttrader']">
    <variable name="biome_filter_type" value="OnlyBiome" />
    <variable name="biome_filter" value="wasteland" />
</append>

 

But, I figured that it would be easier for people to just remove comments.

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