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Roland

Roland

12 minutes ago, RipClaw said:

The frustrating aspect is that we are not part of the debate. All debates in this forum take place after the fun pimps have made their decision. And we have no knowledge of what arguments were made in that debate.

 

And the thing with the feedback is not so simple. Player A has bad luck and progresses only very slowly, player B, on the other hand, reports that everything moves much too fast. Whose feedback carries more weight?

 

 

I was counting the debate on forums and social media when I said the debate. That's what I meant. You might not see it because you prefer that TFP capitulate all the way to the way you want it but that doesn't change the historical facts that TFP almost always adjusts back to some degree many of the changes they made that caused in heated debates on this forum-- much to the ire and consternation of other forum users who liked the full changes and then claim TFP gave in to "casuals". (I'm not saying I agree with that--just reporting what I've seen every cycle)

 

I remember the debate over sleeper density in POIs for A17. That was a loud debate: that POIs were now like "Clown Cars". I was disappointed when TFP adjusted the POI populations back towards mostly empty-- although now with infestation everyone can get what they want-- but that's three years after the original nerf based on community debates.

 

The real problem is your assumption that anything that is implemented today constitutes any developer's final decision. Until we hit 1.0 there are no final decisions and everything is a work in progress. If everyone would just internalize this truth that everything is potentially on the chopping block until they finally announce the game is done, it would really go a long way towards alleviating so many worries. There has been no final decision on anything yet. There are things that are very improbable to happen such as return to LBD but even that or some hybridization between magazines, skillpoints, and LBD still happening could conceivably be possible if TFP decided they wanted to do it. Why? Because of how much debate on the subject there has been and the years of testing and playing and most of all: The final decision hasn't been made yet on anything. Its all WIP.

 

As to your second point, this is precisely why it takes TFP months to years to make adjustments that people are clamoring for (If they do decide to do it). I know I risk another blow up response by several people claiming that there's no point to posting when I make this next statement:

 

TFP doesn't value kneejerk response feedback as much as they do aggregate feedback after longterm play collected from many different sources. They've made some changes already that I personally feel were probably a bit too hasty but I have confidence they will find the right spot on each dial over the next year or so.

Roland

Roland

1 minute ago, RipClaw said:

The frustrating aspect is that we are not part of the debate. All debates in this forum take place after the fun pimps have made their decision. And we have no knowledge of what arguments were made in that debate.

 

And the thing with the feedback is not so simple. Player A has bad luck and progresses only very slowly, player B, on the other hand, reports that everything moves much too fast. Whose feedback carries more weight?

 

 

I was counting the debate on forums and social media when I said the debate. That's what I meant. You might not see it because you prefer that TFP capitulate all the way to the way you want it but that doesn't change the historical facts that TFP almost always adjusts back to some degree many of the changes they made that caused in heated debates on this forum-- much to the ire and consternation of other forum users who liked the full changes and then claim TFP gave in to "casuals". (I'm not saying I agree with that--just reporting what I've seen every cycle)

 

I remember the debate over sleeper density in POIs for A17. That was a loud debate: that POIs were now like "Clown Cars". I was disappointed when TFP adjusted the POI populations back towards mostly empty-- although now with infestation everyone can get what they want-- but that's three years after the original nerf based on community debates.

 

The real problem is your assumption that anything that is implemented today constitutes any developer's final decision. Until we hit 1.0 there are no final decisions and everything is a work in progress. If everyone would just internalize this truth that everything is potentially on the chopping block until they finally announce the game is done, it would really go a long way towards alleviating so many worries. 

 

As to your second point, this is precisely why it takes TFP months to years to make adjustments that people are clamoring for (If they do decide to do it). I know I risk another blow up response by several people claiming that there's no point to posting when I make this next statement:

 

TFP doesn't value kneejerk response feedback as much as they do aggregate feedback after longterm play collected from many different sources. They've made some changes already that I personally feel were probably a bit too hasty but I have confidence they will find the right spot on each dial over the next year or so.

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