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Dynamic Mesh


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The current system of this game seems like the mesh is rendered first and the blocks are placed second. This is a voxel based game yet it's not being treated as one. I suggest that the mesh rendered over blocks should change when blocks are changed. Also the mesh should be predictable and rendered by the player rather than the server host. The current mesh/block system is my ideal for the game except for the fact that the mesh and blocks don't communicate. The current smooth render of the game should be decided by the blocks, not the other way around
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