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Ramethzer0

Ramethzer0

15 minutes ago, JRaskal said:

 

Not my experience. I'm not saying the old system was perfect, but the new one is just tedious and boring and adds nothing really in terms of game play. It doesn't require skill, it's just purely based on luck. Same with the new progression system. if you can't find the right books, you just not progress. No furnace, no vehicles, no food no nothing.

 

While I wont challenge your opinion, I would challenge that it did bring back a focus on older gameplay that needed fine tuning.  For instance, with the water scarcity and combat wounds, I have to be a lot more wary of wellness again.   This was something that was very much lost in A17 when the old perk system went away.

 

And the skill versus luck thing is a complex issue.   Skill is something that feels more applicable to the efficiency in killing zeds, and the hoarding resources.  It doesn't really have much effect outside of that.  Everything else is about familiarity and game knowledge.   If you're a veteran and you find that you're constantly running a treadmill of similar and familiar content, then of course its going to feel boring.   Luck seems to apply more to loot and its quality, and while that can be a harsh mistress, there are plenty of examples of folks that have found the opposite to be true.   Case in point, the guy who ran around and focused entirely on looting books so they could skip the early game gear crunch.   It goes both ways.

 

I mean you pick and choose your battles still, and that is the essence of action.  And if you feel if that is still tedious and boring maybe its time to move on?

Ramethzer0

Ramethzer0

6 minutes ago, JRaskal said:

 

Not my experience. I'm not saying the old system was perfect, but the new one is just tedious and boring and adds nothing really in terms of game play. It doesn't require skill, it's just purely based on luck. Same with the new progression system. if you can't find the right books, you just not progress. No furnace, no vehicles, no food no nothing.

 

While I wont challenge your opinion, I would challenge that it did bring back a focus on older gameplay that needed fine tuning.  For instance, with the water scarcity and combat wounds, I have to be a lot more wary of wellness again.   This was something that was very much lost in A17 when the old perk system went away.

 

And the skill versus luck thing is a complex issue.   Skill is something that feels more applicable to the efficiency in killing zeds.  It doesn't really have much effect outside of that.  Everything else is about familiarity and game knowledge.   If you're a veteran and you find that you're constantly running a treadmill of similar and familiar content, then of course its going to feel boring.   Luck seems to apply more to loot and its quality, and while that can be a harsh mistress, there are plenty of examples of folks that have found the opposite to be true.   Case in point, the guy who ran around and focused entirely on looting books so they could overcome the gear crunch.

 

I mean you pick and choose your battles still, and that is the essence of action.  And if you feel if that is still tedious and boring maybe its time to move on?

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