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Roland

Roland

3 hours ago, Survior said:

 

Is that so?

 

 

People who support this change are supporting a dumber less sandbox-y game in favor of an arcade game, that in conjunction with  the magazine system has pushed 7d2d WAY into that field. 

 


So Warmer and Riamus each represent a few thousand gamers?  Their posts don’t even mean that they see less inventory clutter as the best REASON for the change, it only shows that they enjoy less inventory clutter as a BENEFIT of the change. 
 

Also, TFP have never ever claimed to be making any kind of simulation here. You decry aspects of the game shifting toward the arcade end of the spectrum as if it is some shocking detestable thing. I fully expect the game to land fully in the arcade realm by time they are finished with modifications to make it more sim-like being left to modders who want to shifted that direction. 
 

If A21 is helping you adjust your expectations away from a survival sim then that is all for the best. This game was never designed to be a sim nor have the developers ever claimed to be focused on realism. Fun over realism has always been their mantra and that usually results in a game well within the arcade realm. There’s nothing wrong with that. 

Roland

Roland

3 hours ago, Survior said:

 

Is that so?

 

 

 

 

People who support this change are supporting a dumber less sandbox-y game in favor of an arcade game, that in conjunction with  the magazine system has pushed 7d2d WAY into that field. 

 


So Warmer and Riamus each represent a few thousand gamers?  Their posts don’t even mean that they see less inventory clutter as the best  reason for the change, it only shows that they enjoy less inventory clutter as a benefit of the change. 
 

Also, TFP have never ever claimed to be making any kind of simulation here. You decry aspects of the game shifting toward the arcade end of the spectrum as if it is some shocking detestable thing. I fully expect the game to land fully in the arcade realm by time they are finished with modifications to make it more sim-like being left to modders who want to shifted that direction. 
 

If A21 is helping you adjust your expectations away from a survival sim then that is all for the best. This game was never designed to be a sim nor have the developers ever claimed to be focused on realism. Fun over realism has always been their mantra and that usually results in a game well within the arcade realm. There’s nothing wrong with that. 

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