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zeaposs

zeaposs

On 6/17/2023 at 4:41 PM, meganoth said:

 

Sorry, it is still LBP. 

 

Nope, it's learn-by-loot.  But why can we have parallel learn-by-use? Personally I really like the new system of what can we craft progression, but why we progress both by looting and by crafting (even if learning by crafting/using would be slower)?

5 hours ago, meganoth said:

 

There is lots of stuff you can craft in the game and often the stuff you craft is important for your survival. But you are also very fast with crafting and you can do it on the side, so you can't really do that as a full time job unless you craft more than anyone can use.

As I don't see a line "The Survival Horde Crafting Full Time Job Game" up there that seems ok to me

 

The problem is that crafting itself is being weirdly rebalanced to a point, that you could completely skip it. For me it's all about the immersion - there are many changes needed for the game (like those glass jars) that feel specifically unfair for someone, who mostly does crafting, but in reality it just makes game feel...weird. Like seriosuly, there's no way to bring extra water from the lake? Are people in zombie apocalypse that stupid? Even if not for purifying it, I would rather take some murky water with me in a piece of plastic as a last resort than run like a madman to the river each time I want to drink.

And don't get me wrong - in most cases I really like A21. And I agree that water rebalancing was needed. It was just overshot. Especially because we have pushed water gathering to water looting (murky water). Again that looting, why, why, why do we need to push everything there? I agree that it works at the beggining, but we need a proper early-mid or mid-late game replacement for that!

Dew collectors are okay'ish, but as mentioned in another thread, there should be a way to upgrade it. This way we'll be able to yield more water without making too many ingame objects/using up space.

Personally I would bring back glass jars or any other water container, but instead I would heavily impact the cost of water making:

 - glass jars are not reusable or have limited usage counter

 - you need a water filte (coal in early stage?)r in campfire to purity water

 - you need a glass tools/blowpipe in forge to create glass jars/increase craft cost.

Based on above, we could make water filters have durability like car batteries and could remake them using coal. Maybe this way we could add more water filters to dew collector and increase water yield?

5 hours ago, meganoth said:

 

Would you like 7d2d being a game with full time crafting? 

 

That's exacly why i bought the game in the first place :D . And it makes me a bit sad, that mine main gameplay loop, that is in the subtitle of the game is being pushed to a sidejob.

 

TL;DR

IMO overall changes in A21 for water might be something good, but are a bit overshot. It's all about finding a viable replacement for water production in early-mid to mid-late that doesn't rely solely on looting (immersion killer) or dew collector farms (looks bad, too many objects in game, takes up space). 

 

PS. 

If someone is not happy with saying, that looting is immersion killer in zombie apo game - I'm just referring to a fact, that I can magically find a full jar of water inside of the toilet bowl, but I'm unable to get water from the lake just outide with pretty much anything that could be water container. Looting is fine, it's immersion killer in the current water management crisis ;)

zeaposs

zeaposs

On 6/17/2023 at 4:41 PM, meganoth said:

 

Sorry, it is still LBP. 

 

Nope, it's learn-by-loot.  But why can we have parallel learn-by-use? Personally I really like the new system of what can we craft progression, but why we progress both by looting and by crafting (even if learning by crafting/using would be slower)?

5 hours ago, meganoth said:

 

There is lots of stuff you can craft in the game and often the stuff you craft is important for your survival. But you are also very fast with crafting and you can do it on the side, so you can't really do that as a full time job unless you craft more than anyone can use.

As I don't see a line "The Survival Horde Crafting Full Time Job Game" up there that seems ok to me

 

The problem is that crafting itself is being weirdly rebalanced to a point, that you could completely skip it. For me it's all about the immersion - there are many changes needed for the game (like those glass jars) that feel specifically unfair for someone, who mostly does crafting, but in reality it just makes game feel...weird. Like seriosuly, there's no way to bring extra water from the lake? Are people in zombie apocalypse that stupid? Even if not for purifying it, I would rather take some murky water with me in a piece of plastic as a last resort than run like a madman to the river each time I want to drink.

And don't get me wrong - in most cases I really like A21. And I agree that water rebalancing was needed. It was just overshot. Especially because we have pushed water gathering to water looting (murky water). Again that looting, why, why, why do we need to push everything there? I agree that it works at the beggining, but we need a proper early-mid or mid-late game replacement for that!

Dew collectors are okay'ish, but as mentioned in another thread, there should be a way to upgrade it. This way we'll be able to yield more water without making too many ingame objects/using up space.

Personally I would bring back glass jars or any other water container, but instead I would heavily impact the cost of water making:

 - glass jars are not reusable or have limited usage counter

 - you need a water filte (coal in early stage?)r in campfire to purity water

 - you need a glass tools/blowpipe in forge to create glass jars/increase craft cost.

Based on above, we could make water filters have durability like car batteries and could remake them using coal. Maybe this way we could add more water filters to dew collector and increase water yield?

5 hours ago, meganoth said:

 

Would you like 7d2d being a game with full time crafting? 

 

That's exacly why i bought the game in the first place :D . And it makes me a bit sad, that mine main gameplay loop, that is in the subtitle of the game is being pushed to a sidejob.

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