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Bladestorm Games

Bladestorm Games


Update Mod

Version
• Game Version: A21+

• Mod Version 1.2 (Updated on Oct / 20th / 2023)

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing

 

 

Intro about the Mod

!! Please read the section "Game Bugs" section. It contains critical info. !!
• Number of Relics: 62

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
• As of right now, these Relics should be looted from:

    - Chance to loot from POI Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

 

 

Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 


Update Log:

https://docs.google.com/spreadsheets/d/1XExrSGnxfNruyp4g-m94XNMpz9cizOvz3POP0beaHpg/edit?usp=sharing

 

 

Issue/Bug List:

https://docs.google.com/document/d/1lKbgmHLEdtYBuTqT926LO-a_Sk5cQY8IJf2A3P5FHhk/edit?usp=sharing


Buff-on-Equip Bug & Solution:

In A20 and A21, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


Update main page formatting

STATUS
Hey everyone, I am currently very busy IRL and with other projects.

I've made an A21 update. Has fixes and volume options.

 

Version
• Game Version: A21

• Mod Version 1.1 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing

 

 

Intro about the Mod

!! Please read the section "Game Bugs" section. It contains critical info. !!
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
• As of right now, these Relics should be looted from:

    - Chance to loot from POI Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

 


Update Log:

https://docs.google.com/spreadsheets/d/1-VDsvrn7hxJxnoSrb8F85vZnUvs7fEOCfLAPphbAyz0/edit?usp=sharing

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.


Buff-on-Equip Bug & Solution:

In A20 and A21, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


Update main page formatting

STATUS
Hey everyone, I am currently very busy IRL and with other projects.

I've made an A21 update. Has fixes and volume options.

 

Version
• Current Version: A21 Mod Version 1.1 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing

 

 

Intro about the Mod

!! Please read the section "Game Bugs" section. It contains critical info. !!
• A21 version available (possible bugs)
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

 


Update Log:

https://docs.google.com/spreadsheets/d/1-VDsvrn7hxJxnoSrb8F85vZnUvs7fEOCfLAPphbAyz0/edit?usp=sharing

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.


Buff-on-Equip Bug & Solution:

In A20 and A21, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


Update

STATUS
Hey everyone, I am currently very busy IRL and with other projects.

I've made an A21 update. Has fixes and volume options.

 

Version
• Current Version: A21 Mod Version 1.0 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing

 

Intro about the Mod

!! Please read the section "Game Bugs" section. It contains critical info. !!
• A21 version available (possible bugs)
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

 

 

 

Download:

A21:

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing


A20:

https://drive.google.com/file/d/1gcJ-jVwbnFgww5uejVnb-Wo5CniMssPt

 



Update Log:

Spoiler

 

Version A21 1.0  -  July / 4th / 2023

✔ Volume Level for Custom Sounds:
    - Now there are 3 modes:
        1) High Volume: This is the volume that was used in previous versions.
        2) Low Volume: This is a new version that lowers the volume for the custom sounds.
        3) No Volume: This is a new version that has no volume for the custom sounds.
    

    - Default is now Low Volume.


    - How to select a desired volume level:
        1) The mod folder has a "_Sounds" folder.
        2) Inside the "_Sounds" folder are the 3 volume levels (High, Low, No).
        3) Inside each of those 3 folders is a file called "relic_snd.unity3d".
        4) Copy the "relic_snd.unity3d".
        5) The mod has a "Resources" folder, inside that folder paste & override the "relic_snd.unity3d".

✔ Fixed Traveler's Charm to now grant its effect at Player Level breakpoints.
✔ Fixed Fulgor, Frigus, and Ignitious not having a CD on Power Attack (Now CD applies).
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed a consistency / typo with the SND for Ignitious.

✔ Buffed Relic: Traveler's Charm: Now grants +2 Carry Capacity per 10 Player Levels (Up from 1 Carry Capacity per 10 Player Levels).
✔ Nerfed Relic: Master Key: Now has Effect capped at 50% (Down from 100%).
    - This is due to if reducing LockPickTime passed 100% will cause the timer to be stuck at 0, and not unlock a locked object.
    
• Thx to those who posted bug reports and helped out!

 

 

Version 1.0 - April / 10th / 2023
• Uploaded Mod

 

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.


Buff-on-Equip Bug & Solution:

In A20 and A21, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


A21 Update

STATUS
Hey everyone, I am currently very busy IRL and with other projects.

I've made an A21 update. Has fixes and volume options.

 

Version
• Current Version: A21 Mod Version 1.0 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing

 

Intro about the Mod

!! Please read the section "Game Bugs" section. It contains critical info. !!
• A21 version available (possible bugs)
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

 

 

 

Download:

A21:

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing


A20:

https://drive.google.com/file/d/1gcJ-jVwbnFgww5uejVnb-Wo5CniMssPt

 



Update Log:

Spoiler

 

Version A21 1.0  -  July / 4th / 2023

✔ Volume Level for Custom Sounds:
    - Now there are 3 modes:
        1) High Volume: This is the volume that was used in previous versions.
        2) Low Volume: This is a new version that lowers the volume for the custom sounds.
        3) No Volume: This is a new version that has no volume for the custom sounds.
    

    - Default is now Low Volume.


    - How to select a desired volume level:
        1) The mod folder has a "_Sounds" folder.
        2) Inside the "_Sounds" folder are the 3 volume levels (High, Low, No).
        3) Inside each of those 3 folders is a file called "relic_snd.unity3d".
        4) Copy the "relic_snd.unity3d".
        5) The mod has a "Resources" folder, inside that folder paste & override the "relic_snd.unity3d".

✔ Fixed Traveler's Charm to now grant its effect at Player Level breakpoints.
✔ Fixed Fulgor, Frigus, and Ignitious not having a CD on Power Attack (Now CD applies).
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed a consistency / typo with the SND for Ignitious.

✔ Buffed Relic: Traveler's Charm: Now grants +2 Carry Capacity per 10 Player Levels (Up from 1 Carry Capacity per 10 Player Levels).
✔ Nerfed Relic: Master Key: Now has Effect capped at 50% (Down from 100%).
    - This is due to if reducing LockPickTime passed 100% will cause the timer to be stuck at 0, and not unlock a locked object.
    
• Thx to those who posted bug reports and helped out!

 

 

Version 1.0 - April / 10th / 2023
• Uploaded Mod

 

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.


Buff-on-Equip Bug & Solution:

In Alpha 20, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


A21 Update

STATUS
Hey everyone, I am currently very busy IRL and with other projects.

I've made an A21 update. Has fixes and volume options.

 

Version
• Current Version: A21 Mod Version 1.0 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing

 

Intro about the Mod

!! Please read the section "Game Bugs" section. It contains critical info. !!
• A21 version available (possible bugs)
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

 

 

 

Download:

A21:

https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing


A20:

https://drive.google.com/file/d/1gcJ-jVwbnFgww5uejVnb-Wo5CniMssPt

 



Update Log:

Spoiler

 

Version A21 1.0  -  July / 4th / 2023

✔ Volume Level for Custom Sounds:
    - Now there are 3 modes:
        1) High Volume: This is the volume that was used in previous versions.
        2) Low Volume: This is a new version that lowers the volume for the custom sounds.
        3) No Volume: This is a new version that has no volume for the custom sounds.
    
    - How to select a desired volume level:
        1) The mod folder has a "_Sounds" folder.
        2) Inside the "_Sounds" folder are the 3 volume levels (High, Low, No).
        3) Inside each of those 3 folders is a file called "relic_snd.unity3d".
        4) Copy the "relic_snd.unity3d".
        5) The mod has a "Resources" folder, inside that folder paste & override the "relic_snd.unity3d".

✔ Fixed Traveler's Charm to now grant its effect at Player Level breakpoints.
✔ Fixed Fulgor, Frigus, and Ignitious not having a CD on Power Attack (Now CD applies).
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed a consistency / typo with the SND for Ignitious.

✔ Buffed Relic: Traveler's Charm: Now grants +2 Carry Capacity per 10 Player Levels (Up from 1 Carry Capacity per 10 Player Levels).
✔ Nerfed Relic: Master Key: Now has Effect capped at 50% (Down from 100%).
    - This is due to if reducing LockPickTime passed 100% will cause the timer to be stuck at 0, and not unlock a locked object.
    
• Thx to those who posted bug reports and helped out!

 

 

Version 1.0 - April / 10th / 2023
• Uploaded Mod

 

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.


Buff-on-Equip Bug & Solution:

In Alpha 20, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


Status Update

STATUS
Hey everyone, I am currently very busy IRL and with other projects. I havent had the time to update & fix bugs.
Thank you to those who have posted bug reports, and solutions.
I hope to have time within the next 2 weeks to make a proper update to the Rigs mod, and Relics mod.
(Sorry about the issues with the rushed A21 mod update!)
(Regarding the custom sound effects, I will have a "fix" for that when I do make the next update)

 

Intro about the Mod
• A21 version available (possible bugs)
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.


!! Please read the section "Buff-on-Equip Bug" section. It contains critical info. It will be below the "Issues/Bugs" section. !!

 

 

 

Download:

A21:

https://drive.google.com/file/d/14B2v1iWsi8cj4ncPdA0ip9ux8b4pJzR8


A20:

https://drive.google.com/file/d/1gcJ-jVwbnFgww5uejVnb-Wo5CniMssPt

 



Update Log:
Current Version: 1

Spoiler

Version 1.0 - April / 10th / 2023
• Uploaded Mod

 

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

 

Issue/Bug List:

Spoiler

• Enemies that die from Fire/Burning/DoT seems to sometimes not give EXP. (I have tried 2 different DoT methods both have this issue)


Buff-on-Equip Bug & Solution:

In Alpha 20, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games


Title Change

Intro about the Mod
• A21 version available (possible bugs)
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.


!! Please read the section "Buff-on-Equip Bug" section. It contains critical info. It will be below the "Issues/Bugs" section. !!

 

 

 

Download:

A21:

https://drive.google.com/file/d/14B2v1iWsi8cj4ncPdA0ip9ux8b4pJzR8


A20:

https://drive.google.com/file/d/1gcJ-jVwbnFgww5uejVnb-Wo5CniMssPt

 



Update Log:
Current Version: 1

Spoiler

Version 1.0 - April / 10th / 2023
• Uploaded Mod

 

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

 

Issue/Bug List:

Spoiler

• Enemies that die from Fire/Burning/DoT seems to sometimes not give EXP. (I have tried 2 different DoT methods both have this issue)


Buff-on-Equip Bug & Solution:

In Alpha 20, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

Bladestorm Games

Bladestorm Games

Intro about the Mod
• Number of Relics: 42

• Relics provide unique effects / buffs.
• Relics can be equipped on the Chest Armor slot.
(Originally I wanted each armor equipment slot to allow one relic, but this would allow same-relic stacking (put the same relic, but on different equipment slots) which would allow for crazy scaling. So as an alternate plan, you can equip multiple different Relics on the Chest Armor slot)
• As of right now, these Relics should be looted from:

    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
Some relics have sounds when they activate.


!! Please read the section "Buff-on-Equip Bug" section. It contains critical info. It will be below the "Issues/Bugs" section. !!

 

 

 

Download:

https://drive.google.com/file/d/1gcJ-jVwbnFgww5uejVnb-Wo5CniMssPt

 



Update Log:
Current Version: 1

Spoiler

Version 1.0 - April / 10th / 2023
• Uploaded Mod

 

 

 

Preview of some Relics:

Spoiler

kNaK1a0.png

dC4UOSM.png

27MzZbO.png

pnW6DMG.png

6pgVbCJ.png

z5dFmvU.png

fjtIW28.png

PCtSixM.png

 

 


Relics Database (List of all Relics and their effects)
https://docs.google.com/spreadsheets/d/1DEnKHMTX4NBdpwzO-_E3lliRGNXYSV0uS3Gnu__As3o

 

 

 

Issue/Bug List:

Spoiler

• Enemies that die from Fire/Burning/DoT seems to sometimes not give EXP. (I have tried 2 different DoT methods both have this issue)


Buff-on-Equip Bug & Solution:

In Alpha 20, there is a bug where when you are adding a Modifier to an Equipment that already has a Modifier that grants a Buff, the already-equipped Modifier's buff will fall off / on as you add more Modifiers to an item that is Equipped. (Read here: https://community.7daystodie.com/a20-bug-database/confirmed/buffs-from-item-modifiers-can-fall-off-r862 )
Solution: Add your Modifiers onto an item while the item is NOT equipped. Once the item has all your desired Modifiers, then its OK to equip the item.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Icons from Path of Exile, some icons adjusted.
Sound effects from Diablo 2.

If you like this mod, check out my Rings of Potential mod:

https://community.7daystodie.com/topic/30182-7-days-to-die-the-rings-of-potential/

 

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