Nocreeper Posted October 15, 2022 Share Posted October 15, 2022 (edited) <item name="ammoProjectileZombieVomit"> <property name="Meshfile" value="#Other/Items?Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/> <property name="Material" value="Morganic"/> <property name="CreativeMode" value="None"/> <property class="Action1"> <property name="Class" value="Projectile"/> <property name="DamageEntity" value="10"/> <property name="DamageBlock" value="120"/> <property name="Explosion.ParticleIndex" value="7"/> <property name="Velocity" value="18"/> <property name="FlyTime" value="2"/> <property name="LifeTime" value="4"/> <property name="CollisionRadius" value=".5"/> <property name="DamageBonus.earth" value="0"/> <property name="Buff" value="buffInfectionCatch"/> </property> <effect_group name="ammoProjectileZombieVomit" tiered="false"> <passive_effect name="ModSlots" operation="base_set" value="0"/> <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/> <passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/> <passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffInfectionCatch"/> <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular--> <requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect> <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular--> </effect_group> </item> Is there any chance that there attack can look like a "snowball" or "icestorm" like this ? And multipli attack in diffrent direction ? Edited October 15, 2022 by Nocreeper (see edit history) Link to comment Share on other sites More sharing options...
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