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ammoProjectileZombieVomit | Material


Nocreeper

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<item name="ammoProjectileZombieVomit">
    <property name="Meshfile" value="#Other/Items?Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="CreativeMode" value="None"/>
    <property class="Action1">
        <property name="Class" value="Projectile"/>
        <property name="DamageEntity" value="10"/>
        <property name="DamageBlock" value="120"/>
        <property name="Explosion.ParticleIndex" value="7"/>
        <property name="Velocity" value="18"/>
        <property name="FlyTime" value="2"/>
        <property name="LifeTime" value="4"/>
        <property name="CollisionRadius" value=".5"/>
        <property name="DamageBonus.earth" value="0"/>
        <property name="Buff" value="buffInfectionCatch"/>
    </property>
    <effect_group name="ammoProjectileZombieVomit" tiered="false">
        <passive_effect name="ModSlots" operation="base_set" value="0"/>
        <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
        <passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
        <passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
        <passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffInfectionCatch"/>
        <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
            <requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
        <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
    </effect_group>
</item>

 

Is there any chance that there attack can look like a "snowball" or "icestorm" like this ?

And multipli attack in diffrent direction ?

 

Edited by Nocreeper (see edit history)
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