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NewGuy

NewGuy

Did anyone ever find a fix for this issue? I've tried everything including completely uninstalling and reinstalling the game. I've tried adding exceptions for everything in firewall, disabling firewall, etc.... Why did you break my game so that I can no longer play it online like I want to? The only option it gives me is to play offline. Log file shows successful EOS handshake but then unable to connect to it.

 

 

Spoiler

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3080 Ti Laptop GPU (ID=0x2460)
    Vendor:   NVIDIA
    VRAM:     16175 MB
    Driver:   31.0.15.5176
Begin MonoManager ReloadAssembly
- Completed reload, in  0.116 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.746900 ms
2024-03-17T15:44:16 0.021 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-03-17T15:44:16 0.022 INF System information:
2024-03-17T15:44:16 0.022 INF    OS: Windows 11  (10.0.22631) 64bit
2024-03-17T15:44:16 0.022 INF    CPU: 12th Gen Intel(R) Core(TM) i9-12900HK (cores: 20)
2024-03-17T15:44:16 0.022 INF    RAM: 32435 MB
2024-03-17T15:44:16 0.023 INF    GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16175 MB)
2024-03-17T15:44:16 0.027 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-03-17T15:44:16 0.051 INF Last played version: Alpha 21.2
2024-03-17T15:44:16 0.052 INF Local UTC offset: -5 hours
2024-03-17T15:44:16 0.074 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -logfile C:\Users\BiggusDickus\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-03-17__15-44-14.txt
2024-03-17T15:44:16 0.084 INF [Platform] Init
2024-03-17T15:44:16 0.133 INF [Platform] Using native platform: Steam
2024-03-17T15:44:16 0.134 INF [Platform] Using cross platform: EOS
2024-03-17T15:44:16 0.134 INF [Platform] Using server platform: Steam
2024-03-17T15:44:16 0.134 INF [Platform] Using server platform: XBL
2024-03-17T15:44:16 0.139 INF Starting PlayerInputManager...
2024-03-17T15:44:16 0.252 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-03-17T15:44:16 0.261 INF [Platform] Initializing Steam
2024-03-17T15:44:16 0.388 INF [Steamworks.NET] SteamAPI_Init() ok
2024-03-17T15:44:16 0.389 INF [Steamworks.NET] Registering auth callbacks
2024-03-17T15:44:16 0.390 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-03-17T15:44:16 0.390 INF [Platform] Initializing EOS
2024-03-17T15:44:16 0.405 INF [EOS] Initialize: Success
2024-03-17T15:44:16 0.420 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-03-17T15:44:16 0.421 INF [Platform] Initializing XBL
2024-03-17T15:44:16 0.566 INF Localization language from platform: english
2024-03-17T15:44:16 0.567 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.599300 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002584797A0B0.dll
2024-03-17T15:44:24 7.935 INF Awake IsFocused: True
2024-03-17T15:44:24 7.935 INF Awake
2024-03-17T15:44:24 8.068 INF Occlusion: Awake
2024-03-17T15:44:24 8.072 WRN Device name for flag StandaloneWindows is unknown
2024-03-17T15:44:24 8.073 INF ApplyAllOptions streaming budget 14557.5 MB
2024-03-17T15:44:24 8.073 INF ApplyAllOptions current screen 1920 x 1080, 360hz, window 1920 x 1080, mode FullScreenWindow
2024-03-17T15:44:24 8.074 INF Texture quality is set to 0
2024-03-17T15:44:24 8.074 INF ApplyTextureFilter 2, AF Enable
2024-03-17T15:44:24 8.075 INF ApplyTerrainOptions 3
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 5.847900 ms (FindLiveObjects: 0.275000 ms CreateObjectMapping: 0.177000 ms MarkObjects: 5.373900 ms  DeleteObjects: 0.021600 ms)

2024-03-17T15:44:24 8.514 INF [MODS] No mods folder found
2024-03-17T15:44:24 8.514 INF [MODS] Initializing mod code
2024-03-17T15:44:24 8.514 INF [MODS] Loading done
2024-03-17T15:44:24 8.524 INF Loading permissions file at 'C:\Users\BiggusDickus\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-03-17T15:44:24 8.544 INF Loading permissions file done.
2024-03-17T15:44:24 8.587 INF GameSense server not found (no props file), disabling
2024-03-17T15:44:24 8.587 INF [PartyQuests] Initialized
2024-03-17T15:44:24 8.588 INF Awake done in 652 ms
2024-03-17T15:44:24 8.629 INF [XUi] Instantiating XUi from default prefab.
2024-03-17T15:44:24 8.634 INF [XUi] XUi instantiation completed in 4 ms
2024-03-17T15:44:24 8.709 INF [XUi] Loading XUi asynchronously
2024-03-17T15:44:24 8.721 INF Updated culture for display texts
2024-03-17T15:44:25 9.104 INF [XUi] Parsing all window groups completed in 369 ms total.
2024-03-17T15:44:25 9.273 INF Reloading serveradmin.xml
2024-03-17T15:44:25 9.274 INF Loading permissions file at 'C:\Users\BiggusDickus\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-03-17T15:44:25 9.274 INF Permissions file unchanged, skipping reloading
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-03-17T15:44:26 9.926 INF [XUi] Initialized all window groups completed in 377 ms total.
2024-03-17T15:44:26 10.109 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-03-17T15:44:29 13.764 INF LoadTextureArraysForQuality took 3.654
2024-03-17T15:44:29 13.777 INF Loaded (local): rwgmixer in 0.01
2024-03-17T15:44:29 13.807 INF Loaded (local): archetypes in 0.03
2024-03-17T15:44:29 13.812 INF Loaded (local): loadingscreen in 0.01
2024-03-17T15:44:29 13.813 INF WorldStaticData.Init() needed 4.000s
2024-03-17T15:44:29 13.821 INF [Steamworks.NET] Login ok.
2024-03-17T15:44:29 13.821 INF [EOS] Login
2024-03-17T15:44:30 14.067 INF AchievementManager: Received stats and achievements from Steam
2024-03-17T15:44:35 18.878 INF [EOS] Connection test failed: The operation has timed out.
2024-03-17T15:44:37 21.143 INF [Steamworks.NET] Already logged in
2024-03-17T15:44:37 21.143 INF [EOS] Login
2024-03-17T15:44:42 26.144 INF [EOS] Connection test failed: The operation has timed out.
2024-03-17T15:44:43 27.382 INF Preparing quit
2024-03-17T15:44:43 27.384 INF Persistent GamePrefs saved
2024-03-17T15:44:43 27.385 INF Cleanup
2024-03-17T15:44:44 27.939 INF AchievementManager.Cleanup
NullReferenceException: Object reference not set to an instance of an object
  at Platform.EOS.RemoteFileStorage.get_IsReady () [0x0000b] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at XUiC_NewsWindow+<retrieveNews>d__15.MoveNext () [0x00062] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0

2024-03-17T15:44:44 27.999 INF Terminating threads
2024-03-17T15:44:44 27.999 INF OnApplicationQuit
2024-03-17T15:44:44 28.000 INF Terminating threads
2024-03-17T15:44:44 28.000 INF OnApplicationQuit
Setting up 10 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators :
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 19454 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 1970 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 5 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.4 MB
      Peak Allocated Bytes 6.9 MB
      Overflow Count 3
    [ALLOC_TEMP_Job.Worker 18]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 510.4 KB
      Overflow Count 15936
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 176 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 0.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 16]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 14.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 14.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 17]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 176 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 176 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 151.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 10
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 66.4 KB
      Overflow Count 6
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 19
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 176 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 176 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 17.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 452 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 15]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 176 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 50.8 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 49419
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 243557
        32B: 15 Subsections = 7680 buckets. Failed count: 205228
        48B: 54 Subsections = 18432 buckets. Failed count: 74310
        64B: 29 Subsections = 7424 buckets. Failed count: 32396
        80B: 151 Subsections = 30924 buckets. Failed count: 52293
        96B: 3 Subsections = 512 buckets. Failed count: 27658
        112B: 2 Subsections = 292 buckets. Failed count: 12380
        128B: 1 Subsections = 128 buckets. Failed count: 16146
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 13100 frames, [32.0 MB-64.0 MB]: 8341 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 55.0 MB
      Peak Large allocation bytes 32.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 8219 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 13219 frames
      Requested Block Size 16.0 MB
      Peak Block count 16
      Peak Allocated memory 226.6 MB
      Peak Large allocation bytes 141.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 1
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 9
  Overflow Count (too large) 6
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 6
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 243557
        32B: 15 Subsections = 7680 buckets. Failed count: 205228
        48B: 54 Subsections = 18432 buckets. Failed count: 74310
        64B: 29 Subsections = 7424 buckets. Failed count: 32396
        80B: 151 Subsections = 30924 buckets. Failed count: 52293
        96B: 3 Subsections = 512 buckets. Failed count: 27658
        112B: 2 Subsections = 292 buckets. Failed count: 12380
        128B: 1 Subsections = 128 buckets. Failed count: 16146
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 13097 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 8338 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 3.6 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 13088 frames, [64.0 KB-128.0 KB]: 8311 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 26 frames, [128.0 MB-256.0 MB]: 11 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 141.8 MB
      Peak Large allocation bytes 141.7 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 1856
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 243557
        32B: 15 Subsections = 7680 buckets. Failed count: 205228
        48B: 54 Subsections = 18432 buckets. Failed count: 74310
        64B: 29 Subsections = 7424 buckets. Failed count: 32396
        80B: 151 Subsections = 30924 buckets. Failed count: 52293
        96B: 3 Subsections = 512 buckets. Failed count: 27658
        112B: 2 Subsections = 292 buckets. Failed count: 12380
        128B: 1 Subsections = 128 buckets. Failed count: 16146
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 13092 frames, [64.0 MB-128.0 MB]: 8323 frames, [128.0 MB-256.0 MB]: 26 frames
      Requested Block Size 4.0 MB
      Peak Block count 38
      Peak Allocated memory 163.9 MB
      Peak Large allocation bytes 43.2 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 13089 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 8351 frames
      Requested Block Size 4.0 MB
      Peak Block count 20
      Peak Allocated memory 94.3 MB
      Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 243557
        32B: 15 Subsections = 7680 buckets. Failed count: 205228
        48B: 54 Subsections = 18432 buckets. Failed count: 74310
        64B: 29 Subsections = 7424 buckets. Failed count: 32396
        80B: 151 Subsections = 30924 buckets. Failed count: 52293
        96B: 3 Subsections = 512 buckets. Failed count: 27658
        112B: 2 Subsections = 292 buckets. Failed count: 12380
        128B: 1 Subsections = 128 buckets. Failed count: 16146
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 13088 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 8352 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 117.7 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 13088 frames, [256.0 KB-0.5 MB]: 1450 frames, [0.5 MB-1.0 MB]: 6903 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 0.6 MB
      Peak Large allocation bytes 0 B

 

 

NewGuy

NewGuy

Did anyone ever find a fix for this issue? I've tried everything including completely uninstalling and reinstalling the game. I've tried adding exceptions for everything in firewall, disabling firewall, etc.... Why did you break my game so that I can no longer play it online like I want to? The only option it gives me is to play offline. Log file shows successful EOS handshake but then unable to connect to it.

 

NewGuy

NewGuy

Did anyone ever find a fix for this issue? I've tried everything including completely uninstalling and reinstalling the game. I've tried adding exceptions for everything in firewall, disabling firewall, etc.... Why did you break my game so that I can no longer play it online like I want to? The only option it gives me is to play offline.

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